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  1. #1
    EB on ALX player Member ziegenpeter's Avatar
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    Default Against 4tpy...

    Hi everyone!
    I recently noticed that 4 turns per year leads, in my games, to a very unhistorical expansion. I am not a blitzer but even for me its hard to slow the pace down so that I can try to make my expansions somewhat historical. I am eventually playing a Romani campain and I am already in 239 much to far in my "schedule" (original roman expansion).
    I think this thing could work if TW could represent the struggle for a region better than it does now. But since a region taken is even in harder game difficulty settings rarely a region you will lose again, plus this game (even with this formidable mod called "EB") has very few to offer besides conquering - and thus its all you do, I suggest to make it fewer tpy.
    Like that it wouldnt take me so long to get reforms either. I mean seriously, for Augustan reforms* you have to play till 125. That NEVER happened to me.

    Ok, maybe you can just wipe this thread awy by giving me hints how I can improve my playing style so I can get even more fun out of it. But maybe I just had another of my genius ideas

    *apart from I was already voting against reforms and the augustan reform in particular.

    sorry for this confuse post but its late and I am going to bed now.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  2. #2

    Default Re: Against 4tpy...

    That's why I play VH/VH. The AI will occasionally destroy one of your armies, so it will slow down your expansion. Other than that, the AI is obviously incapable to properly defend herself or to pose any threat, so you'll have to apply some house rules. My ideas would be:

    - no expansion (or hardly any) in the first twenty years of the game
    - drain your coffers by having a fleet
    - rely almost solely on factional units (and do bother to send depleted units back to your capital for retraining)
    - some people like to role-play, even going so far as to give regions to other factions. I'm not sure whether this is still possible on VH


    In the end, house rules like these will slow down your growth. There simply is (hardly any) way to blitz if you refuse to hire mercenaries and professionally deplete your coffers. However, once you reach a certain size, you'll have to restrict yourself in order not to blitz the rest of the world.



    From my own experience, I can say this self-restriction leads me to building out my cities economically, making me excessively rich. I'm not so much worried by my own wealth, but I'm worried about running out of construction options in several cities. This will free up quite an extra amount of cash, and make all my cities look the same. I wonder whether it would be possible to add more buildings to EB2, or to make construction times longer. This would, besides draining my coffers further, force me to have some specialization in my cities. (I really don't mind if these buildings would be excessivly expensive, take a huge time to construct and would add at best +5 happiness or so.)

    kind regards,

    Andy
    Last edited by Andy1984; 08-13-2009 at 20:06.
    from plutoboyz

  3. #3
    urk! Member bobbin's Avatar
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    Default Re: Against 4tpy...

    So EBII should reduce the number of tpy because you can't learn slow down? isn't that a bit much to ask for

    Anyway changing the number of tpy is much easier in M2TW, it's literally just changing one number so you could mod it pretty easily. Thats assuming 2tpy doesn't mess up the scripts and whatnot.
    Last edited by bobbin; 08-13-2009 at 00:43.


  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Against 4tpy...

    If anything, the distance you can move your units in a turn is already shortened in comparison to real life.
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  5. #5
    Guest Azathoth's Avatar
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    Default Re: Against 4tpy...

    If anything, the distance you can move your units in a turn is already shortened in comparison to real life.
    Apparently, in EB the default action point value is 80, but to get a realistic movement rate you need like 500.

  6. #6

    Default Re: Against 4tpy...

    Quote Originally Posted by Azathoth View Post
    Apparently, in EB the default action point value is 80, but to get a realistic movement rate you need like 500.
    Would this make the AI stronger or weaker? I'd think the AI would be capable to launch invasions deep into your territory, forcing you to fortify every city, every pass,... And if you besieged the AI will have endless stacks it will send against your siege-army. What would the downsides be other than a more aggressive gameplay and the possibility to blitz even faster?
    from plutoboyz

  7. #7
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Against 4tpy...

    Quote Originally Posted by bobbin View Post
    So EBII should reduce the number of tpy because you can't learn slow down? isn't that a bit much to ask for

    Anyway changing the number of tpy is much easier in M2TW, it's literally just changing one number so you could mod it pretty easily. Thats assuming 2tpy doesn't mess up the scripts and whatnot.
    Yeah but CA didn't bother about aging. No matter what you set it to, characters age 1 year every 2 turns.
    Unless they changed that, but have a feeling they didn't.
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  8. #8
    Member Member Bucefalo's Avatar
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    Default Re: Against 4tpy...

    Quote Originally Posted by Krusader View Post
    Yeah but CA didn't bother about aging. No matter what you set it to, characters age 1 year every 2 turns.
    Unless they changed that, but have a feeling they didn't.
    IIRC in Third Age total war (the mod about lotr), they managed to make characters age properly using 4 turns per year. I think the solution was creating a script that controled it, here is the thread.

    http://www.twcenter.net/forums/showthread.php?t=255427

  9. #9
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Against 4tpy...

    Quote Originally Posted by Andy1984 View Post
    - no expansion (or hardly any) in the first twenty years of the game
    so far as to give regions to other factions. I'm not sure whether this is still possible on VH
    Thats what I usually do (sweboz f.e.) but with the romani that would hardly give me a historical feeling

    Quote Originally Posted by Andy1984 View Post
    - drain your coffins by having a fleet
    Check
    Quote Originally Posted by Andy1984 View Post


    - rely almost solely on factional units (and do bother to send depleted units back to your capital for retraining)
    Thats actually quite cheaper than having regionals but I do have botz and yes I send my legion back home to retrain
    Quote Originally Posted by Andy1984 View Post


    - some people like to role-play, even going so far as to give regions to other factions. I'm not sure whether this is still possible on VH
    Yep with FD and I did that with that rebel town on wich the lusotanni have claims on.

    Quote Originally Posted by bobbin View Post
    So EBII should reduce the number of tpy because you can't learn slow down? isn't that a bit much to ask for

    Anyway changing the number of tpy is much easier in M2TW, it's literally just changing one number so you could mod it pretty easily. Thats assuming 2tpy doesn't mess up the scripts and whatnot.
    Gnahaaha very funny... But thanks for the MTW2 hints.

    I admit that this time I am playing on H/H because VH/H wouldnt feel realistic. The campain AI goes beserk and you have to always fight stacks much bigger than yours and that doesnt improve my feeling of accuracy anyway. But maybe its a different thing with the Romani maybe VH is the right setting for them and lets pray that RomeSage works ;)

    Nevertheless for me its sometimes just frustrating to proceed so slow in time.
    Quote Originally Posted by myself
    Like that it wouldnt take me so long to get reforms either. I mean seriously, for Augustan reforms* you have to play till 125. That NEVER happened to me.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  10. #10
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Against 4tpy...

    against 4py?
    I am planning to make a month turn system for EB2 via decreasing movement points dramatically so as to make blitzing impossible
    that means you can conquer whole map in ten years like Alexander did.



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  11. #11
    Member Member Horatius Flaccus's Avatar
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    Default Re: Against 4tpy...

    I send my legion back home to retrain
    Maybe try another faction (apart from Romans). Try Hayasdan or Pontus on VH/VH, that will be fun.
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  12. #12
    Wannabe Northlander Member Jarvgrimr's Avatar
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    Wink Re: Against 4tpy...

    Quote Originally Posted by Andy1984 View Post
    This would, besides draining my coffins further, force me to have some specialization in my cities...
    Oh dear, i think you're using the wrong currency friend.
    the hanged man will kick at anything when the noose starts to tighten around his neck


  13. #13

    Default Re: Against 4tpy...

    Quote Originally Posted by Jarvgrimr View Post
    Oh dear, i think you're using the wrong currency friend.
    I changed it. Thanks for noting.
    from plutoboyz

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