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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: Against 4tpy...

    So EBII should reduce the number of tpy because you can't learn slow down? isn't that a bit much to ask for

    Anyway changing the number of tpy is much easier in M2TW, it's literally just changing one number so you could mod it pretty easily. Thats assuming 2tpy doesn't mess up the scripts and whatnot.
    Last edited by bobbin; 08-13-2009 at 00:43.


  2. #2
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Against 4tpy...

    If anything, the distance you can move your units in a turn is already shortened in comparison to real life.
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  3. #3
    Guest Azathoth's Avatar
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    Default Re: Against 4tpy...

    If anything, the distance you can move your units in a turn is already shortened in comparison to real life.
    Apparently, in EB the default action point value is 80, but to get a realistic movement rate you need like 500.

  4. #4

    Default Re: Against 4tpy...

    Quote Originally Posted by Azathoth View Post
    Apparently, in EB the default action point value is 80, but to get a realistic movement rate you need like 500.
    Would this make the AI stronger or weaker? I'd think the AI would be capable to launch invasions deep into your territory, forcing you to fortify every city, every pass,... And if you besieged the AI will have endless stacks it will send against your siege-army. What would the downsides be other than a more aggressive gameplay and the possibility to blitz even faster?
    from plutoboyz

  5. #5

    Default Re: Against 4tpy...

    Quote Originally Posted by Andy1984 View Post
    Would this make the AI stronger or weaker? I'd think the AI would be capable to launch invasions deep into your territory, forcing you to fortify every city, every pass,... And if you besieged the AI will have endless stacks it will send against your siege-army. What would the downsides be other than a more aggressive gameplay and the possibility to blitz even faster?
    It would make the game extremely ridiculous and annoying, for one. Realistic movement only works if you're willing to add many more turns per year - otherwise you get situations like multiple enemy stacks coming from out of nowhere and besieging half your empire. Not to mention it give the possibility of taking half a faction's settlements in half a year, along with forcing you to fight every enemy stack for a thousand miles around if you ever want to take a settlement.

    Plus, if you think the AI generals forming insta-armies by recruiting all the mercs in an area is annoying now, just wait until they have 6+ different merc pools they can empty and throw at you within the space of a couple turns.

  6. #6
    Guest Azathoth's Avatar
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    Default Re: Against 4tpy...

    Well, hey, maybe instead of playing VH/VH the challenge-seekers could just raise the action points!

  7. #7
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Against 4tpy...

    Quote Originally Posted by bobbin View Post
    So EBII should reduce the number of tpy because you can't learn slow down? isn't that a bit much to ask for

    Anyway changing the number of tpy is much easier in M2TW, it's literally just changing one number so you could mod it pretty easily. Thats assuming 2tpy doesn't mess up the scripts and whatnot.
    Yeah but CA didn't bother about aging. No matter what you set it to, characters age 1 year every 2 turns.
    Unless they changed that, but have a feeling they didn't.
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  8. #8
    Member Member Bucefalo's Avatar
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    Default Re: Against 4tpy...

    Quote Originally Posted by Krusader View Post
    Yeah but CA didn't bother about aging. No matter what you set it to, characters age 1 year every 2 turns.
    Unless they changed that, but have a feeling they didn't.
    IIRC in Third Age total war (the mod about lotr), they managed to make characters age properly using 4 turns per year. I think the solution was creating a script that controled it, here is the thread.

    http://www.twcenter.net/forums/showthread.php?t=255427

  9. #9
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Against 4tpy...

    Quote Originally Posted by Andy1984 View Post
    - no expansion (or hardly any) in the first twenty years of the game
    so far as to give regions to other factions. I'm not sure whether this is still possible on VH
    Thats what I usually do (sweboz f.e.) but with the romani that would hardly give me a historical feeling

    Quote Originally Posted by Andy1984 View Post
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    Quote Originally Posted by Andy1984 View Post


    - rely almost solely on factional units (and do bother to send depleted units back to your capital for retraining)
    Thats actually quite cheaper than having regionals but I do have botz and yes I send my legion back home to retrain
    Quote Originally Posted by Andy1984 View Post


    - some people like to role-play, even going so far as to give regions to other factions. I'm not sure whether this is still possible on VH
    Yep with FD and I did that with that rebel town on wich the lusotanni have claims on.

    Quote Originally Posted by bobbin View Post
    So EBII should reduce the number of tpy because you can't learn slow down? isn't that a bit much to ask for

    Anyway changing the number of tpy is much easier in M2TW, it's literally just changing one number so you could mod it pretty easily. Thats assuming 2tpy doesn't mess up the scripts and whatnot.
    Gnahaaha very funny... But thanks for the MTW2 hints.

    I admit that this time I am playing on H/H because VH/H wouldnt feel realistic. The campain AI goes beserk and you have to always fight stacks much bigger than yours and that doesnt improve my feeling of accuracy anyway. But maybe its a different thing with the Romani maybe VH is the right setting for them and lets pray that RomeSage works ;)

    Nevertheless for me its sometimes just frustrating to proceed so slow in time.
    Quote Originally Posted by myself
    Like that it wouldnt take me so long to get reforms either. I mean seriously, for Augustan reforms* you have to play till 125. That NEVER happened to me.

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  10. #10
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Against 4tpy...

    against 4py?
    I am planning to make a month turn system for EB2 via decreasing movement points dramatically so as to make blitzing impossible
    that means you can conquer whole map in ten years like Alexander did.



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  11. #11
    Member Member Horatius Flaccus's Avatar
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    Default Re: Against 4tpy...

    I send my legion back home to retrain
    Maybe try another faction (apart from Romans). Try Hayasdan or Pontus on VH/VH, that will be fun.
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  12. #12
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Against 4tpy...

    Thats true, the Armenians rock! But I will try to switch the campain diff to vh via romesage, because I cling to my romani campain...

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  13. #13
    Member Member Smeel's Avatar
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    Default Re: Against 4tpy...

    Though feel like you, that having the augustan reforms is kind of ridiculous(588 turns, yeah, likely to happen), I have no problem with the expansion in my romani game. It's the year 150-something, and I'm still within historical boundaries. And I'm playing on m/m Exstensive use of FD is the name of the game.

  14. #14

    Default Re: Against 4tpy...

    4tpy is the best for expansion, don t forgot the many turns for take a full control of region(barracks, administration, law building).
    I think with less tpy the game isn t fun.
    I hope for more tpy, maybe 6.
    Proud Roman General




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