To change movement speed you need to edit descr_character.txt
The reason speed is much slower than the distances that could be traversed in 3 months is for gameplay reasons. When dealing with turn based strategy, increasing movement seriously damages any potential strategies as you and the ai have no chance to react to anyone's movements. Staging an interception for an enemy army is thus impossible because he would already have reached your walls before you had a chance to stop him. We have not changed movement values from vanilla.
Maintaining a standing army or navy was prohibitably expensive if they are not on campaign. This is not entirely fair as of course a campaigning army could be raised, if needs were high, in a far shorter period of time then we can represent in game (though EBII will change some of these problems). If you aren't on an active campaign, either for conquest or riches, then maintaining an army makes for poor fiscal management. Large Empires of course need and can sustain large standing armies, but smaller kingdoms cannot do so.
Roads, for example, don't actually represent roads in any particular sense, but rather represent a road network and all that entails. For example the Rome province starts with simple roads, whereas, of course there were some quite large paved road systems there, however these paved road systems were not the major road systems and did not connect the entire province together. The same occurs with farms, ports, military, etc. Basic farming doesn't represent the actual existence of farms in a province, but rather the trade network that allows for a concentrated and centralised distribution of produce to the benefit of the entire province.
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