Yes, I'm sure that Caravels, Barques, Longboats, Dhows, Baggalas and Galleys, War Galleys and Fire Galleys etc have a speed of between 1 and 3. It's the Dromons that are the uniquely faster ship, at speed 4. The Longboat and Barque are certainly inferior to the Caravel in every respect except speed so once you get to the stage where Caravels are available it would be unwise to continue producing Barques. The disadvantage is that the Caravel is very slow (slowest I think) so other ligher ships (not just the Dromon) will still escape. Try breaking your fleets up into individuals when attacking the solitary Dromon, that helps.
The rogue Dromon that hops from one sea region to the next is a well known annoyance. In reality there is only one solution and that is to slow it down to the same speed as the other ships in it's class (i.e. 3). Alternatively you can take it on with a Carrack, Barque Longboat or Dhow (all speed 3 which still equates to cat and mouse but gives a better chance of success).
-Edit: Some stats:
Name, Range, Attack, Defence, Speed, Strength.
Dhow, 1,1,1,3,0,
Dromon, 1,1,0,4,0
Longboat, 1,1,1,3,0
Galley, 1,1,1,2,0,
Barque, 1,1,2,3,0
Baggala, 2,2,2,2,0
Caravel, 2,3,3,1,0
Firegalley, 1,3,1,2,0
Wargalley, 1,3,3,1,0
Cog, 2,4,2,2,0
Boom, 2,4,3,2,0
Gungalley, 1,5,3,1,0
Carrack, 3,6,3,3,0
Range relates to the number of sea regions the vessel can move in one turn. The Range 1 vessels can only move one region at a time. The Range 2 vessels can move to the deep sea regions (any sea regions that do not connect directly to a land province) and can move two regions at a time. The Range 3 Carrack is a ship I've not used often. I presume it moves 3 regions at a time?
The speed parameter is related to "escaping" only. AI ships can choose (the player does not have this choice) to flee to another sea region instead of staying to fight. When the escape bid occurs the success rate is based on the speed parameter of both vessels. i.e. the faster ship catches the slower one or slower ship fails to catch the faster one.
The strength parameter is always set to 0 and may be unused. I can only think that it relates to "armour" or the ships' survivability in storms.
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