When I'm attacking cities in EB that have large garrisons, I always find it much easier to capture a city with 'small' wooden walls than the 'large' stone walls. I think this is mainly because large walls allow the attacker to use siege towers, and the AI never seem to run along the walls to meet an attack.
Conversely, I find it slightly easier to defend a city with small walls. This is because if the enemy capture a stone wall section/tower, it starts firing on my own troops down below.
This issue always jars me slightly because stone walls are meant to be a better defence.
I'm guessing this is probably a hardcoded problem due to RTW (I'm not blaming the EB team). But is it something that is fixed in M2TW, or which can be fixed in EBII?
Finally, in the words of Blxz:
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