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Thread: colonizing

  1. #1

    Default colonizing

    First of all I want to say I love your mod...it has been great fun to play it.

    After reading the "romani" preview, my question is if the colonization option will be available for every faction, in ways similar to that of the romans. To be able to raise factional troops in newly conquered provinces, even if you don't have historical evidence of certain faction doing that.

    Continue the good work

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: colonizing

    Quote Originally Posted by Raiuga View Post
    First of all I want to say I love your mod...it has been great fun to play it.

    After reading the "romani" preview, my question is if the colonization option will be available for every faction, in ways similar to that of the romans. To be able to raise factional troops in newly conquered provinces, even if you don't have historical evidence of certain faction doing that.

    Continue the good work
    No, we are not in the position of creating unrealistic representations of factions.

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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: colonizing

    Not even Greek Colonies :-p?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4

    Default Re: colonizing

    Greek colonies were common, so they'd possible be in EBII.

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  5. #5
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default Re: colonizing

    Arent greek colonies already represented? I mean you can recruit greek units in the crimian, asia minor, taras, massalia, tolosa, and emperion. Isn't that technically the same thing?

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  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: colonizing

    Quote Originally Posted by Vasiliyi View Post
    Arent greek colonies already represented? I mean you can recruit greek units in the crimian, asia minor, taras, massalia, tolosa, and emperion. Isn't that technically the same thing?
    That assumes that recruitment will be the same in EBII as it was in EBI, which, if you had read the People of North Africa preview, you would know is not to be the case.

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  7. #7
    Member Member Cyclops's Avatar
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    Default Re: colonizing

    The confluence of the "ethnic" building/s and the (seemingly not always available, is this the guilds in use?) colony buildings is tremendously exciting. I am fascinated to see what political options are open to a monarchy. Did the Klerouchies have an active political culture or were they just troop factories?

    I love the idea of using the religion feature as implied by the preview: "City State" religion, eh? I guess the other 3 types are Monarchy, Tribal Federation and, ummm.....Borg Hive cluster? That or Nomad I 'spose.

    The hint that religion proportions will be capped depending on building levels is excellent too: in MTW all you had to do was build a chapel and eventually the whole province would go christian. Now it seems that you will have to build up a political culture (and not neccesarily at your own time of choosing, but rather when the engine/circumstances offer the chance) which will make the political narrative more diverse, rather than just a linear "build this one, then choose one of four types, and we're all friends now" (which was the best avaialbale option in the old engine but not perfect).

    If Rome can be scripted to flip from "City State" to "Monarchy" or suchlike then there's you civil wars right there: until all your colonies are changed to personally loyal military colonies supporting dictator/emperor types then you will suddenly have to raise large standing armies and fight your own people in Social and Civil Wars, settling veterans to enforce political change. Historical modelling of a refreshing sort, just one feasture tweaked in a script and the engine unrolls the story "by itself".

    What an amazing prospect this mod offers.
    Last edited by Cyclops; 08-31-2009 at 23:19.
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  8. #8

    Default Re: colonizing

    Let me try to sort out "Greek colonies" and what that meant.

    First colonization was when the Dorians invaded, and many peoples left from mainland Greece to establish colonies in the opposite Anatolian coast.

    The colonization of the Mediterranean coast prior to the Peloponnesean war is reffered to "2nd Colonization" period.

    The colonization of the vast fragmented Empire that Megas Alexandros bequeathed to us, from the Red Sea to Alexandreia Oxeiane, to Patalene in the mouth of Indus river, is refered to as the "3rd colonization". It started during the campaign of Alexandros and ended around 200 BCE, with the possible exception of the new cities founded by the IndoGreeks in present day Punjab and up to "Mathura ton Theon" (Mathura of the Gods) in India which was their largest continuous territorial expansion, during the reign of King Menadros.

    This is the most basic explanation of the 3 greek colonizing periods I can give. Anything more and my answer would fill pages.


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  9. #9
    Member Member Cyclops's Avatar
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    Default Re: colonizing

    Quote Originally Posted by keravnos View Post
    ... the "3rd colonization"...started during the campaign of Alexandros and ended around 200 BCE, ...
    These were principly settlements for klerouchs on one hand, or else retired soldiers? Which is somewhat consistent with Roman colonies in the EB period.

    The earlier (first/second waves in your analysis) waves of colonies were fully developed political entities tied by economics and tradition to a home polis. The later ones had a secondary (if any) civic role: their chief role was military service to a monarchy.

    The great exceptions were the first wave of Alexandros' cities (Alexandria in Egypt, Antioch, Seleucia etc) which were founded in hubris and served as world-changing vessels and conduits of Greek culture, but I guess they still lacked a more than local political life of their own (distinct from their associated ruling dynasty). Anyway they fall just before the EB period.

    So could the Hellenistic states have something like the Roman colonies? Allowing certain units to be recruited, although with less of a political effect? Or reinforcing Monmarchy rather than city-statehood?
    Last edited by Cyclops; 09-02-2009 at 01:44.
    From Hax, Nachtmeister & Subotan

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  10. #10

    Default Re: colonizing

    Quote Originally Posted by Raiuga View Post
    First of all I want to say I love your mod...it has been great fun to play it.

    After reading the "romani" preview, my question is if the colonization option will be available for every faction, in ways similar to that of the romans. To be able to raise factional troops in newly conquered provinces, even if you don't have historical evidence of certain faction doing that.

    Continue the good work
    Should have made the question differently.

    But "colonization" will be possible even in regions that the romans did not historical conquered?

    Keep the good work...and be happy because you make me happy

    Yours truly,
    Raiuga

  11. #11
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: colonizing

    Quote Originally Posted by Raiuga View Post
    But "colonization" will be possible even in regions that the romans did not historical conquered?
    If EB1 is any guide, they probably will. EB1's Romans can turn Germania into a province, which they historically tried and failed. However, this probably won't be possible (or at least be very, very difficult) in some provinces, like the steppe.
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