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Thread: Eleutheroi? Do they act as one?

  1. #1

    Default Eleutheroi? Do they act as one?

    Hi,
    I understand that the Eleutheroi are the smaller factions that did not make it as full factions into the mod. However do they act as ONE faction? If I attack one of them will the other settlements begin to attack me?

  2. #2
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Eleutheroi? Do they act as one?

    They are the rebels... That's hard coded into the engine that one faction has to be the rebels.

    They rarely attack the player though. But yes, when you are at war with one rebel settlement, you are at war with all.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Eleutheroi? Do they act as one?

    Since you are per definition at war with the eleutheroi, it doesn't matter much. The only exception being the Casse at the start of the game: they have a peace treaty so they can trade with eleutheroi cities.
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    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Eleutheroi? Do they act as one?

    Quote Originally Posted by Ludens View Post
    Since you are per definition at war with the eleutheroi, it doesn't matter much. The only exception being the Casse at the start of the game: they have a peace treaty so they can trade with eleutheroi cities.
    Do they attack the players by the way? I had two short Casse campaigns in my whole EB carrier and I was the one always who attacked the rebels first.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Eleutheroi? Do they act as one?

    Quote Originally Posted by Apázlinemjó View Post
    Do they attack the players by the way? I had two short Casse campaigns in my whole EB carrier and I was the one always who attacked the rebels first.
    I haven't played the Casse since 0.8, but in my campaigns the Eleutheroi stack that is present in your territory at the start would attack after a few turns (this may be related to the construction of roads) unless I placed an army to block the way to my settlement. I've not seen rebel cities recruiting an army and invading a nearby territory.
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  6. #6

    Default Re: Eleutheroi? Do they act as one?

    Without BI or Alx.exe, it's unlikely the Eleutheroi will attack you unprovoked (without positioning an army right next to their stack), though if you have changed the engine, on VH campaign they should act a lot more aggressively towards the player. You'll notice that some settlements contain the same type of Eleutheroi, and it is these various types which will act as one.

    For instance, if you attacked the fictional 'Romaioktonoi' rebels, and took Barbaropolis, one of their two settlements, the other settlement and various Romaioktonoi troops (if any) from the surrounding area should come to the aid of their conquered city.
    Last edited by Whatever Scortamareva; 08-15-2009 at 19:57.

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    urk! Member bobbin's Avatar
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    Default Re: Eleutheroi? Do they act as one?

    On Hard or very hard campaign difficulty they will besiege your cities.


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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Eleutheroi? Do they act as one?

    Nope: in either BI or Alex, even in hard they'll try to attack your ill-guarded settlements, but the upkeep in EB is too high... so they always got their monetary station at extreme crisis... so they can't recruit soldiers not because they are can't by code. They can't recruit because they didn't have the money.... just notice the "Slave" actions on vanilla BI / Alex... and u'll understand what I say... (Because I still play BI vanilla). Maybe if u want a more aggresive rebel, you should add tons of money for slave in script

    Quote Originally Posted by Whatever Scortamareva View Post
    For instance, if you attacked the fictional 'Romaioktonoi' rebels, and took Barbaropolis, one of their two settlements, the other settlement and various Romaioktonoi troops (if any) from the surrounding area should come to the aid of their conquered city.
    Romaioktonoi burn barbaropolis..... and won't try to help if someone attack barbaropolis.... FIXED

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    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Eleutheroi? Do they act as one?

    Quote Originally Posted by Cute Wolf View Post
    Nope: in either BI or Alex, even in hard they'll try to attack your ill-guarded settlements, but the upkeep in EB is too high... so they always got their monetary station at extreme crisis... so they can't recruit soldiers not because they are can't by code. They can't recruit because they didn't have the money.... just notice the "Slave" actions on vanilla BI / Alex... and u'll understand what I say... (Because I still play BI vanilla). Maybe if u want a more aggresive rebel, you should add tons of money for slave in script



    Romaioktonoi burn barbaropolis..... and won't try to help if someone attack barbaropolis.... FIXED
    If the Romaioktonoi catch Barbaropolis, they burn it, when someone else attack it, they will hand that guy a torch so he can burn the ruins of Barbaropolis..

    But back to topic now: No, when there are three rebel stacks, 2 have the (Boii) tag and the other one hasn't, the boii stacks will help eachother but not the one without the tag. ANd the one without a tag wouldn't help the (Boii)
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  10. #10

    Default Re: Eleutheroi? Do they act as one?

    Quote Originally Posted by Cute Wolf View Post
    Romaioktonoi burn barbaropolis..... and won't try to help if someone attack barbaropolis.... FIXED

    I was waiting for someone to say that

  11. #11
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Eleutheroi? Do they act as one?

    No more Romaioktonoi spam, please.

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    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Eleutheroi? Do they act as one?

    Quote Originally Posted by Ludens View Post
    No more Romaioktonoi spam, please.
    Yeahyeah, we're not blind


    Spoiler Alert, click show to read: 
    Ludens, you're a really great moderator, thanks for keeping everybody on topic
    Last edited by Skullheadhq; 08-16-2009 at 19:02.
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