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  1. #1
    Member Member MarcAurel's Avatar
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    Default Swords, Spears, Maces, Axes, ...

    Hi,

    We know that in the EB are some "Rock-Paper-Scissors"-Rules:

    - Swords beat Spears
    - Spears beat Cavalry
    - Maces beat Armor

    But what about Axes? Do Axe-Units have a advantage when they fight against Spear Units? Or against Units with high amor?

    And are there any other of this basic rules?

    Thanks for your answers.

  2. #2
    urk! Member bobbin's Avatar
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    Default Re: Swords, Spears, Maces, Axes, ...

    Axes are mostly armour peircing and have fairly high lethality values, they're pretty much the same as maces in most respects.


  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Swords, Spears, Maces, Axes, ...

    Quote Originally Posted by MarcAurel View Post
    We know that in the EB are some "Rock-Paper-Scissors"-Rules:

    - Swords beat Spears
    - Spears beat Cavalry
    - Maces beat Armor

    But what about Axes? Do Axe-Units have a advantage when they fight against Spear Units? Or against Units with high amor?
    Actually, EB got rid of the swords-beat-spears mechanism of vanilla R:TW (although some argue they created overpowered spear units in the process). Units are balanced based on their equipment, with reference to their historical performance, not to create an artificial balance.

    Axes, like maces, are armour-piercing.
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    Member Member MarcAurel's Avatar
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    Default Re: Swords, Spears, Maces, Axes, ...

    Thats very interesting. Thanksa lot for the fast answers.

    Obviously there is also a "Javelins beat elephants and chariots" - Rule.

    Are there any other of this mechanisms in the game?

    I red somewhere that slingers should be very effective against armored units, but I never made that experience. In my opinion sling-bullets and arrows are both very uneffective against highly armored units. Does anybody know whats the difference between these two kinds of projectiles? Is it only the ballistic trajectory?

    Thanks.

  5. #5

    Default Re: Swords, Spears, Maces, Axes, ...

    There are quite a few differences between archers and slingers actually. The most obvious and important ones are:

    -slingers are armor piercing, contrary to arrows. They can thus be valuable to take out some heavy cavalry (who often have small or no shields, and heavy armor). Archers on the other hand can be used to fire flaming arrows, which can be fairly important in a battle. Most archers, and (all?) slingers have bonusses against elephants and chariots. I guess slingers are slightly more effective against them though.
    -most slingers have less soldiers than archer-units, and they often have a slightly or not so slightly looser formation. Combined with the shields slingers carry more often than archers, slingers are excellent to take missile fire.
    -the ballistics of slingers makes them less attractive to put behind your own line, contrary to archers. On the other hand, when firing an opponent, some slings miss their target and kill an enemy standing behind or in front of the initial target. If an arrow misses her target, it hits the ground far more often.
    -slingers have almost always more missiles than archers, which makes up for their lower attack value. This makes them especially useful when sallying, and attacking in general. You don't really need that many missiles when defending against an army that doesn't consists for the better part of skirmishers.

    About slingers and archers being effective against heavily armoured units: slingers can make up for it if they don't need to cope with the enemies shields. Try to use them from a non-shield-side, and they're more effective. Archers are, imo, far weaker against heavily armoured units.
    Last edited by Andy1984; 08-06-2009 at 16:58.
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  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Swords, Spears, Maces, Axes, ...

    Stat-wise axes and maces are actually identical. And yeah, what Ludens said about dumping that idiotic "swords beat spears" thingy.
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    Default Re: Swords, Spears, Maces, Axes, ...

    Well, units armed with swords still tend to beat spear units of a similar tier. Mostly because of the difference in lethality and attack values. Phalanxes don't count.
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  8. #8

    Default Re: Swords, Spears, Maces, Axes, ...

    Quote Originally Posted by MarcAurel View Post
    I red somewhere that slingers should be very effective against armored units, but I never made that experience. In my opinion sling-bullets and arrows are both very uneffective against highly armored units. Does anybody know whats the difference between these two kinds of projectiles? Is it only the ballistic trajectory?
    the shield bonus makes a huge difference on resisting missles - units with a +4 shield (or more) take very little losses head on.

    you need to attack those troops from an angle where they don't get their shield bonus - i tend to have more missle units on the left hand side of my army (as the shield offers less protection to the right hand side of a unit, thus troops are more exposed)

    The difference between slings and arrows is the slings have the 'armor piercing' bonus which only takes into account half the armour of the defender (does not effect shield). Thus slingers are generally better against the heavier units - but this isn't clear cut it really depends where you are, in the west, celtic slingers are generally much better than the low grade archers in that region. in the east you'll find far higher class of archers who have larger groups, more ammo etc

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    Member Member MarcAurel's Avatar
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    Default Re: Swords, Spears, Maces, Axes, ...

    Thats very interesting. I will keep it in mind when I'm playing. Thanks.

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    Default Re: Swords, Spears, Maces, Axes, ...

    the shield bonus makes a huge difference on resisting missles - units with a +4 shield (or more) take very little losses head on.
    That's why you apply them directly to the forehead.

  11. #11

    Default Re: Swords, Spears, Maces, Axes, ...

    Quote Originally Posted by Ludens View Post
    Actually, EB got rid of the swords-beat-spears mechanism of vanilla R:TW (although some argue they created overpowered spear units in the process). Units are balanced based on their equipment, with reference to their historical performance, not to create an artificial balance.

    Axes, like maces, are armour-piercing.
    I find EB's approach is a lot better than the original RTW approach.

    The problem is that the RTW engine does not allow for what should be obvious: a Roman Legionary should use his pila against a cavalry charge. It sounds commonsense. And there are well published pictoricals showing Roman Legionairs fending off cavalry with their pila. But the RTW does not allow for this

    I wish there was a way around this.

  12. #12

    Default Re: Swords, Spears, Maces, Axes, ...

    if a pila bends on impact like most sources claim a pila is not very effective as a spear

    also according to what i know from these javelins they had an iron tip that detached itself from the wood frame meaning that against a katatank charge the pila had 2 many weaknesses and could barelly compare to a proper spear (it´s tip would bend. it could be broken beteween the iron and the wood frame or if the impact was strong enough and it didn´t pierçed the horse then it would break the wood making the iron tip not suitable)

  13. #13
    urk! Member bobbin's Avatar
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    Default Re: Swords, Spears, Maces, Axes, ...

    Your forgetting horses dislike for pointy things, the idea of using the pila in that way was that cavalry wouldn't charge the soldiers if they were presenting their pila, it was never intended to be used like a spear in combat.


  14. #14

    Default Re: Swords, Spears, Maces, Axes, ...

    Quote Originally Posted by moonburn View Post
    if a pila bends on impact like most sources claim a pila is not very effective as a spear

    also according to what i know from these javelins they had an iron tip that detached itself from the wood frame meaning that against a katatank charge the pila had 2 many weaknesses and could barelly compare to a proper spear (it´s tip would bend. it could be broken beteween the iron and the wood frame or if the impact was strong enough and it didn´t pierçed the horse then it would break the wood making the iron tip not suitable)
    I doubt the pila was ever so fragile that it meant it couldn't penetrate as much as other spears. The concept of the iron bending on impact only meant that it warped slightly so if thrown back, it would be off centre and just glance off anything.
    Furthermore, i'd assume that the idea was for the spear tip to penetrate the armour/flesh/shield and the force of the throw and the momentum of the wood shaft (sorry for all the innuendos) to bend the end of the pila and make it unthrowable.

    Think about it, do you really think the Romans would've adopted pila as a standard javelin on such a large scale if it didn't work?

  15. #15

    Default Re: Swords, Spears, Maces, Axes, ...

    it did work thats why they adopted it

    what i meant is that using a pila as a spear is not trully practical except perhaps as bobbin described it that it would make horseman think twice before charging but in the event of a charge aslong as the horses and the men ridding them where well armoured the pila would probably break/bend 90% of the times

    the concept of the pillum is simple you trowht it, it´s woden frame smashes against the shield but the iron tip goes on and penetrates the men behinde the shield while bending so even if the men survives it´s harder to remove it from one´s body (cause it bends) in the case of a failled shoot then the enemy doesn´t have an extra javellin to trowh back at you but this same reason doesn´t make it a practical spear to use against cavalary expecially the examples above of fighting parthians katatanks

    wich is the reason why i imagine the eb team didn´t provided the legionaires or any other roman unit the chance to use is as a spear

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