I think perhaps the easiest way to avoid damaging the governments is to remove the part of the script that damages the governments.
I think perhaps the easiest way to avoid damaging the governments is to remove the part of the script that damages the governments.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
so that's the problem which part![]()
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
That's where the computer's search function is the trick. You know the internal name of the buildings that are damaged. Search it out in EBBS. If you don't know the internal name, look up the internal name from the display name. Honestly, if you're going to mod stuff, you need to know how to find out about these kinds of things yourself.
Last edited by bovi; 08-17-2009 at 16:51.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
As far as I estimate if I delete ";3: Government Building Management" AI will not build its own government and it stabs the script heavily ....
BTW save, exit, restart, load, switch faction, return to main faction, then activate EBBS and end turn at the moment looks better than deleting 60.000 lines from EBBS...
I will just try to delete the factions section I want to play both.
bug hunting is like searching a needle in hay....
Thanks for help Bovi.
Last edited by Atraphoenix; 08-17-2009 at 17:26.
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
I never suggested to delete the whole section. Search for set_building_health*government, and you'll find the statements.
Last edited by bovi; 08-17-2009 at 18:00.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
No you did not, I have just deleted parthia (pahlava) and armenia (saro) parts the second part of 3rd section in EBBS that has set_building_health government
likeandif I_SettlementOwner Veldideno = parthia
and I_CompareCounter settlementowner_Veldideno != 16
console_command set_building_health Veldideno government 0
console_command set_building_health Veldideno minimumbuilding 0
console_command create_building Veldideno govnomad
end_if
for saro
and it workedif I_SettlementOwner Veldideno = armenia
and I_CompareCounter settlementowner_Veldideno != 19
console_command set_building_health Veldideno government 0
console_command set_building_health Veldideno minimumbuilding 0
console_command create_building Veldideno govnomad
end_if![]()
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
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