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  1. #1

    Default Re: Disturbing Sieges

    Ok thanks guys I guess I'll have to try this, since there is no adequate fix.

  2. #2
    imaginary Member Weebeast's Avatar
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    Default Re: Disturbing Sieges

    There is a way around this: right-click your unit on the wall in front of the siege tower.
    Funny how I thought that's how it's supposed to be. The tower isn't "the ground" but the wall is and I want my troops on the wall. That's how I see it.

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    Guest Aemilius Paulus's Avatar
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    Talking Re: Disturbing Sieges

    So what makes Alexandria so bad? Is it the location of it, surrounded by water? Alexandria is always a place of odd CTDs, mysterious pre-battle deployment scrambling, peculiar battle bugs... I daresay it is the Bermuda Triangle of EB!

    But why? Is it just the campaign map placement that makes the settlement so buggy, or is there something else?

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Disturbing Sieges

    Quote Originally Posted by Aemilius Paulus View Post
    So what makes Alexandria so bad? Is it the location of it, surrounded by water? Alexandria is always a place of odd CTDs, mysterious pre-battle deployment scrambling, peculiar battle bugs... I daresay it is the Bermuda Triangle of EB!

    But why? Is it just the campaign map placement that makes the settlement so buggy, or is there something else?
    The presence of the body of Megalos Maniacos Alexandros had a corrupting influence on the city and all those who lived within it.

    Seriously, the placement of the city confuses the map generator: that leads to wonky battle maps. There is also a graphic bug in one of the higher-tier Ptolemean Governor's palaces: Alexandria can grow a big population is therefore very likely to get this building. I can think of no other reasons why Alexandria would be different from other towns with regard to bugs.
    Last edited by Ludens; 08-22-2009 at 19:38.
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    Guest Aemilius Paulus's Avatar
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    Post Re: Disturbing Sieges

    Quote Originally Posted by Ludens View Post
    The presence of the body of Megalos Maniacos Alexandros had a corrupting influence on the city and all those who lived within it.
    Good one

    Hmm, Governor's office bug? How interesting. And unfixed holdover from vanilla I presume, as EB did not change the building IIRC.

    So I heard editing buildings, namely the outward appearance, is immensely difficult. But someone made those oppida walls. Why did those modder(s) make more buildings? Or are the walls somewhat of an exception?

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Disturbing Sieges

    Quote Originally Posted by Aemilius Paulus View Post
    So I heard editing buildings, namely the outward appearance, is immensely difficult. But someone made those oppida walls. Why did those modder(s) make more buildings? Or are the walls somewhat of an exception?
    As far as I know the Oppidia are the only edited building in EB. The team recruited several modders to create these walls and other graphics, but one by one they gave up. Creating such graphics isn't that difficult, but getting them to work in the engine requires and absurd amount of trail and error.
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    Member Member the man with no name's Avatar
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    Default Re: Disturbing Sieges

    Quote Originally Posted by Aemilius Paulus View Post
    Alexandria is always a place of odd CTDs, mysterious pre-battle deployment scrambling, peculiar battle bugs... I daresay it is the Bermuda Triangle of EB!
    More like the Bermuda Square.
    My balloons:

    Quote Originally Posted by gamegeek2 View Post

    Steppe battles are very long, but the wars are short.

    Infantry battles aren't as long, but the wars are much longer.

    -gamegeek2
    Campaigns completed: Vanilla Julii

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