I think scariness in reality should not be translated directly into the one we have in game. It's just there for varieties and allow options. If you look at all scary units, they have a weakness that is dying too quick from missiles or whatever it is the obvious counter. Phalangites are just too tough to be scary. That's like having an elephant unit of 25 and not vulnerable to missiles. Alexander the Great had to do more than just scare people with pezhetairoi. He had to lead many cavalry charges. Well he didn't have to personally but you catch my drift. Also in game one may isolate the phalanx from the bulk of army but that's more of AI issue, not phalanx. You can't do that against human.
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