If I saw a raging naked maniac tear a guy in two twenty meters from me, I'd be scared, even if he wasn't attacking my unit - he might be attacking us next...
If I saw a raging naked maniac tear a guy in two twenty meters from me, I'd be scared, even if he wasn't attacking my unit - he might be attacking us next...
I has two balloons!
Big naked men standing fearlessly in battle, waving huge swords and shouting loud battle cries, seemingly unafraid of death... that strikes me as rather terrifying to the Roman soldier.
"Very terrifying too were the appearance and the gestures of the naked warriors in front, all in the prime of life, and finely built men, and all in the leading companies richly adorned with gold torques and armlets."
-Polybius
Completed campaigns:
Vanilla Carthage
BI Sassanids
EB 1.1 Casse
"I don't intend for this to take on a political tone. I'm just here for the drugs."
-Nancy Reagan at an anti-drug rally.
Yes, it should be scary if you're near it but if thsoe guys are a few hundred meters down the line, its unrealistic.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Only the bee/diseased trait wouldn't be any more realistic, since that would only effect those attacked, when attacked. The naked guys scared the enemy - and not just the specific guys they attacked - long before that by their look, their sound, their reputation and their crazy, drugged up charge... not to mention their Superman-like stunts such as pulling javelins out of their chests and throwing it back before they charge.
The scare trait might not be perfect, but it is IMO the best option available.
What?
No drugs. No evidence.
Yes.
Edit- Since I got a PM from Ludens, I guess I should make myself clear. This isn't some crusade against the team. Your game is fantastic and deep and intellectual. However, in a few spots, for whatever reason, some theoretical or a-historical content made it into the game.
I don't think there's anyone on the team who still (at least publicly) believes any of the fantastical things added by you-know-who, but unfortunately a lot of the members here today weren't around when these facts were in contention.
If people bothered checking their assertions before posting them, we wouldn't have this issue. But unfortunately a lot of people are content with simply hearing it from someone else. Again, I'm not attacking the team, I'm attacking the lack of intellectual rigor exhibited on the forums.
Last edited by lobf; 08-31-2009 at 23:05.
Well, but then everything would be scary. In one hand, you have a naked guy that, sure, can scream a lot and has raging complexion but when in the middle of a battle if by chance you manage to do cut mildly his calf (Not that difficult with a medium-sized sword), at the very least, he'll be limping for the rest of the battle. On the other hand, you got a tank (A Dosidataskeli, for instance) which no matter where you try to cut him (By chance or not), he'll just plow through you, even though he doesn't scream very high or not. Or you get a random group of horsemen running straight at your fellow comrades, and you know wherever they crash, there will surely be dead men, despite anything you can do. I'd say any horsemen or walking tanks would be much more scary to me than a shouting man (Or a group of them)
BLARGH!
Yes this is true!
I think the more impressive and scary units were the more disciplined and organized units fighting in dense formations.
In my mind, testudo can frightened a disordered group of men... much more than an open horde of naked men.
Gaesatae are a bit overpowered in eb1: they have 2 hitpoints(why?), high defence value(why?), high attack value (i agree), excellent morale (i agree) and frightened enemy(so so).
Right fear balance is a very hard thing to do...
Proud Roman General
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The two Hitpoints supposedly are derived from the facts that apparently they took numbing drugs before going into battle, so getting stabbed in somewhere where it doesn't hinder your mobility, but doesn't kill you, isn't effective.
BLARGH!
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