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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Yes, it should be scary if you're near it but if thsoe guys are a few hundred meters down the line, its unrealistic.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  2. #2
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Scary units

    Only the bee/diseased trait wouldn't be any more realistic, since that would only effect those attacked, when attacked. The naked guys scared the enemy - and not just the specific guys they attacked - long before that by their look, their sound, their reputation and their crazy, drugged up charge... not to mention their Superman-like stunts such as pulling javelins out of their chests and throwing it back before they charge.

    The scare trait might not be perfect, but it is IMO the best option available.

  3. #3
    Jesus Member lobf's Avatar
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    Default Re: Scary units

    Quote Originally Posted by The Celtic Viking View Post
    crazy, drugged up charge...
    No, dammit. No.

  4. #4
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Scary units

    What?

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Scary units

    Quote Originally Posted by The Celtic Viking View Post
    What?
    He doesn't get enough attention probably.

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Didn't someone mentions that Gaesatae were going to be revised in EBII?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Scary units

    Quote Originally Posted by antisocialmunky View Post
    Didn't someone mentions that Gaesatae were going to be revised in EBII?
    Of course every single unit is going to be redone from scrap. Both historically as moddelingwise. Actually the unit lists as well. They won't be based on EBI.

  8. #8
    Jesus Member lobf's Avatar
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    Default Re: Scary units

    Quote Originally Posted by The Celtic Viking View Post
    What?
    No drugs. No evidence.

    Quote Originally Posted by antisocialmunky View Post
    Didn't someone mentions that Gaesatae were going to be revised in EBII?
    Yes.

    Edit- Since I got a PM from Ludens, I guess I should make myself clear. This isn't some crusade against the team. Your game is fantastic and deep and intellectual. However, in a few spots, for whatever reason, some theoretical or a-historical content made it into the game.

    I don't think there's anyone on the team who still (at least publicly) believes any of the fantastical things added by you-know-who, but unfortunately a lot of the members here today weren't around when these facts were in contention.

    If people bothered checking their assertions before posting them, we wouldn't have this issue. But unfortunately a lot of people are content with simply hearing it from someone else. Again, I'm not attacking the team, I'm attacking the lack of intellectual rigor exhibited on the forums.
    Last edited by lobf; 08-31-2009 at 23:05.

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