I don't know, I wouldn't mind if they could lose their population base for their stacks. It would be easier to keep order in the conquered cities too, and there wouldn't be huge cities in 250 BC already. But oh well, maybe in EB 2.It's true, because otherwise the AI would just empty the towns by constant recruitment and town growth would stop completely. I think dynamic financial aid in the script would solve the problem, i.e. if AI holds 1-2 provinces it gets nearly no mnai from the script, this would make it bankrupt long before it could start mass producing full stacks. Nothing is more annoying than a single miserable town, surrounded by 2 full stacksBut that script idea probably needs some more thinking and balancing. For example most factions in the beginning control no more than 2 regions, thus depriving them of financial aid would render the AI even more useless. May be that part should kick in after 50 years in game or if the AI had more territory and lost it (simulating defeat in a war), but RTW engine has its limitations.
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
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