Quote Originally Posted by Marcus Ulpius View Post
It's true, because otherwise the AI would just empty the towns by constant recruitment and town growth would stop completely. I think dynamic financial aid in the script would solve the problem, i.e. if AI holds 1-2 provinces it gets nearly no mnai from the script, this would make it bankrupt long before it could start mass producing full stacks. Nothing is more annoying than a single miserable town, surrounded by 2 full stacks But that script idea probably needs some more thinking and balancing. For example most factions in the beginning control no more than 2 regions, thus depriving them of financial aid would render the AI even more useless. May be that part should kick in after 50 years in game or if the AI had more territory and lost it (simulating defeat in a war), but RTW engine has its limitations.
I don't know, I wouldn't mind if they could lose their population base for their stacks. It would be easier to keep order in the conquered cities too, and there wouldn't be huge cities in 250 BC already. But oh well, maybe in EB 2.