As for the mod, we shall be using the following:
Victoria: Revolutions, v 2.01
Mod: VIP 0.3
House rules would be that any ahistorical parties are not to interfere with major chain-plots (This includes but probably not limited to: Not interfering the Opium War/Arrow War; German & Italian unification; American Civil War.) Obviously, those historically involved may use all their wits and might to attempt to change history.
We haven't picked any definitive countries as of yet.
I would suppose it would be better to follow my first proposal.
More experienced players get the larger countries and each has a more innexperienced player whom is helped by the larger player. Thus the more innexperienced players won't be so overwhelmed while playing against other human players.
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