Originally Posted by : IRC:
Since we can't effectively use hamachi to chat, I've opened an IRC chat room.
1) Download here: http://www.hydrairc.com/index.php?page=downloads
2) Open up HydraIRC
3) Click File->New Server
4) Join irc.chatspike.net(create a network and then add this server if you don't want to type things in over and over again).
5) /Join #EB.
6) You may want to use /nickserv register to reserve your nick.
7) Use /nickserv identify to login to your nick.
Definitions:
-INFANTRY are infantry units without skirmish.
-LIGHT units are any infantry with skirmish, any fast infantry that is not 'well armored,' or cavalry with skirmish that is not 'well armored'. Does not include chariots. Casse Chariots are Medium Cav, Scythed Chariots are Heavy Cav.
-MEDIUM CAV are any cavalry that is atleast 'fast,' cost less than 3050 mnai, and less than 5 lance attack if it has a lance. If the thing doesn't have a lance, its medium. :-p This includes cav that can go into 'Light' class[/U]. Can have missiles.
-HEAVY CAV is any cavalry not MEDIUM CAV. Can have missiles.
-FACTIONAL UNITS are those units that are listed under you faction' description on the EB website.
-MERCENARY/ALLIED units are those units that you have access to in multiplayer roster that are not on the website.
-A PHALANX is a unit which has a phalanx mode option, not hoplites or other untis described as a 'phalanx.'
-A PHALANX BOX is a formation of phalanxes where the phalanxes are put into a rectangle or some other enclosed shape. More than 75% of the
-A RUN THROUGH is where you order your units to run through an enemy formation with the result of your units being forced through the enemy formation without killing their way through.
-ELEPHANTS are counted as Heavy Cavalry, no exceptions.
Army Compositions:
Chevron Rules: Single chevron is allowed per unit.
Western Mediterranian/Continental and N. European Factions:
-Rome, Arche Seleukia, KH, Maks, Ptoly, Carthago, Luso, Gauls, Casse, Sweboz, Getai
4 Medium or Heavy Cavalry MAX with up to 2 Heavy Cavalry MAX.
4 MIN and 6 MAX Lights
12 MAX Infantry, 8 Phalanx MAX
6 Mercenary/Allied MAX
Exceptions:
Romans using Polybian/Camillian must leave 3K unspent(So you can't run around with all elite armies).
Luso, Gauls, Casse, Sweboz,Getai have a max of 8 Light options instead of 6 incase they elect to counter missile spam with missile spam.
Asian Factions
-Hayasdan, Pontus, Baktria
5 Medium or Heavy Cavalry MAX with up to 2 Heavy Cavalry MAX.
5 MIN and 8 MAX Light
10 MAX Infantry, 6 Phalanx MAX
6 Mercenary/Allied MAX
Steppe Factions
-Saka, Parthia, Sauramatae
6 Medium or Heavy Cavalry MAX with up to 3 Heavy Cavalry MAX.
8 Infantry MAX, 6 Phalanx MAX.
6 MIN and 12 MAX Light
6 Mercenary/Allied MAX
Other Limits
2 Elephants Max
2 Naked units Max
Faction Specific Rules:
-Romans are LIMITED to the factional units from one era. Pick one and stick with it. However, you may use Samnite Spearmen in Polybian and Velites in Marian. Italian Units(Samnites, Pedites, Italian Elite Cavalry, Campanian Cavalry, Ligurians, Bruttians, and Lucianians should not be used after Polybian)
-Mercy Rule for Saba: It has no army composition limit, just upgrade limits. They aren't going to do well so I respect whoever has the balls to play this faction.
Fair Play Rules:
-DO NOT MOVE YOUR CAVALRY THROUGH PHALANXES WITH PHALANX MODE ON, yours or the enemys.
-You can charge/run/elephant/chariot through infantry in the 'Light' category if they are in loose since you would be able to run around infantry who are that loose. Yours or the enemy. You can run through slingers in default formation(its very loose to begin with).
-You can run through cavalry since infantry suck at running behind them and surrounding them.
-You cannot turn phalanx on a unit that is already fighting without phalanx mode on. Turn it on before attacking.
THE EXCEPTIONS TO THE FOLLOWING 3 RULES ARE POSTED ABOVE
-NO RUN THROUGHS. The exceptions are when you are withdrawing your cavalry when they are surrounded and when the unit is in loose(which screws up the engagement AI) or the unit is slingers.
-NO CHARGING THROUGH YOUR OWN MEN WITH CAVALRY. You can charge them together or you can charge infantry after. The exception to this rule is if its reasonably accidental in the heat of battle or minor or through loose light units or you run through slingers.
-DO NOT MOVE ELEPHANTS OR CHARIOTS THROUGH YOUR OWN MEN. They would be killed in real life so since this isn't in RTW, you cannot do this except with loose light or slingers.
-NO STACKING YOUR UNITS ONTOP OF EACH OTHER EXCEPT WHEN ATTACKING, only up to 25% of a unit may be covered by other units. You can have attacking units overlapping to sim reenforce/crush of a major charge/break guard mode units. ARCHERS OR SLINGERS FIRING DO NOT COUNT AS 'ATTACKING' UNITS. ATTACKING UNITS MUST BE A UNIT NOT IN GUARD MODE ATTACKING IN MELEE. The exception to the exception is that NO PHALANX UNIT MAY OVERLAP ANOTHER PHALANX UNIT MORE THAN 25% EVEN IF THEY ARE ATTACKING. -When choosing elephants/chariots, ANNOUNCE THAT YOU HAVE ELEPHANTS/CHARIOTS!!!
-If you are Rome, please say what reform you are.
Modified old rules:
General Rules:
Originally Posted by : 1) EB 1.2 will be used, with all fixes installed(even though you should still be able to play without fixes).
2) Hamachi shall be used to play the battles.
Network Names:
EBOT_0
EBOT_1
EBOT_2
EBOT_3
EBOT_4
EBOT_5
EBOT_6
EBOT_7
EBOT_8
EBOT_9
EBOT_10
Passwords are all EB.
Small guide for online play by Tolg which was made for the previous tournament:
Spoiler Alert, click show to read:
Extensive Multiplayer Guide (by Tolg):
This guide is written so that anyone can understand it. Please just ignore the obvious bits.
Make sure that you have a clean install of:
RTW + Patch 1.3 + Patch 1.5
EB 1.1
EB 1.2
The EB 1.2 Fixes
(Installed in this order)
Check if your firewall allows RTW to access the Internet
Download Hamachi
Install Hamachi and read it's tutorial. It only tales ~2 minutes but helps a lot.
a) Create a Hamachi network (press the triangul button at the bottom left of the Hamachi window, select create network, enter the name and a password and hit OK)
b) Join the network that was created by your opponent. (The triangular button again, join network and enter name and pw of the network)
Now it gets tricky:
Cut your main internet connection.
Start EB using the mp .exe and click "Multiplayer" and "Lan Battle"
Minimize your game (Alt + Tab or Alt + Esc)
Reenable your Internet connection
return to the game and do as described in the previous guide (Step 8). Don't forget to save the replay once you're done!
3) Main Rules:
Budget Mnai:
36K
+5K per elephant for person using elephant.
Team Rules
-Teams must be of the same size. Winners get 1 point each, losers lose 1 point each.
Victory Conditions
-If your opponent has no cavalry and makes a phalangite box and you can surround it with your men. You win.
-If your opponent has only cavalry, you outnumber them more than 2:1, and you're just chasing him around the map, if after 5 minutes your opponent does not attack, you win.
Draw Rules
-If the map is the side of a Mountain, a Bridge, has closely spaced Buildings then you are allowed to leave the game during deployment phase without penalty.
-If one player crashes during the game and it has not been decisively decided(submit to jury), then there is no penalty.
-If or you opponent allows you to, you can restart the game with no penalty.
Jury: Replays will be posted so save your tournament battles! After which we collectively in the official battle report thread to decide whether it was a legit win. Practice/test battles should be posted here.
Unit Lists
Ignore the -Es and -Hs, we aren't using them anymore. The -H designation is a good rule of thumb for what is heavy cav but use the new guidelines of >3 attack, primary lance, well armored.
Spoiler Alert, click show to read:
Notable Elite Mercenary List: - This is not meant to be definitive. You should first check other's faction's lists to find if a certain mercenary is a factional for someone else and elite.
-Thracian Rhomph Assault Infantry
-Any Naked Fanatics
-Cretan Archers
-Baleric Slingers
-Rhodian Slingers
-Gallic/Belgae/Galatian Heavy Cavalry -H
-Any Noble Horse Archers
Rome - Your factional troops ARE RESTRICTED to these. Don't use factions from other eras. You don't have to announce your choice. Just stick to the one you pick.
Marian
Velites
Antesignani - E
Cohors Reformata
1st Cohors Reformata - E
Cohors Evocata
The 4 Auxillary Cavalry types
Consular Bodyguards -E -H
Imperial
Vigiles
Antesignani - E
Cohors Praetoriana -E
Cohors Imperitoria
1st Cohors Imperitoria - E
Cohors Evocata
Ala Imperitoria
Eqvites Praetoriani - E
Equites Singulares -E -H
Cohors Validvm Avxiliarivm
Cohors Sagittariorvm Levantinorvm -E
Italian Units - Don't use these after Polybian
Equites Extraordinarii -E -H
Samnite Hastati
Ligurian Infantry
Ligurian Cavalry
Campanian Cavalry - E
Bruttian Infantry
Lucianian Light Infantry
Pedites Extraordinarii
Khuveshavagan (Kinsmen Heavy Cavalry) is not on website but I assure you they are factional (the team must have forgotten to place unit on the site).
Are Syrian Archers elite? If so, do not forget to place an -E next to the unit and reply back please so I know.
Anyone playing Hayasdan should know that any other unit in MP Edu not on this list is a mercenary. They should also note that the Median cavalry that is factional according to the website is actually not even on the MP Edu (i.e. nonexistant in multiplayer games); this makes Median cavalry no issue at all.
Thanks a bunch.
Your pal,
Vartan
I'm going to approve the Kinsmen Heavy Cavalry since Hay gets that Persian Empire reform.
the rules seem fine IMO...the few battles i played with u seemed well balanced..i had a match with ACS (KH vs Baktria) too and it was a close one...though i only give my opinion from KH, mak and carthago POV...
BTW gr8 job on the organization for previous tourney sir...a balloon for u if i may...
It's a bit foggy for me, what about the LIGHTs? Only those units count as LIGHT which have skirmishing mode? What about the axemen in Anatolia? And the Thuerophoroi? And the levy spearmen? And the shortswordsmen?
good rules, but i totally disagree those ridicolous 3k that romani leave.
I didn t see, in last tourney, that romani are so strong with 36k... they lost many battle also with polybian 36k (all principes) full upgrade
Maybe this rule can work with all pre-marian romani(polybian and camillan), but not with post-marian in my mind.
Another thing: i think barbarians should be allowed to take more light troops than 6.
I m going to take Hayadsan for this new tourney... maybe...
Originally Posted by Aulus Caecina Severus: good rules, but i totally disagree those ridicolous 3k that romani leave.
I didn t see, in last tourney, that romani are so strong with 36k... they lost many battle also with polybian 36k (all principes) full upgrade
Maybe this rule can work with all pre-marian romani(polybian and camillan), but not with post-marian in my mind.
Another thing: i think barbarians should be allowed to take more light troops than 6.
I m going to take Hayadsan for this new tourney... maybe...
Yeah I kinda noticed the rule altered too. Does it only apply to Camillan and Polybian armies or for every single Romani army regardless of what era
Originally Posted by Aulus Caecina Severus: good rules, but i totally disagree those ridicolous 3k that romani leave.
I didn t see, in last tourney, that romani are so strong with 36k... they lost many battle also with polybian 36k (all principes) full upgrade
Maybe this rule can work with all pre-marian romani(polybian and camillan), but not with post-marian in my mind.
Another thing: i think barbarians should be allowed to take more light troops than 6.
I m going to take Hayadsan for this new tourney... maybe...
Since we don't have elite limits anymore, it prevents people from taking the all Pedites, Triarii spam army. Its not like your all principes spam was realistic either and knowing you, you pretty much sat there, let your cav get beaten by someone else and died. The main reason that post Marian is hit with the 3K limit as well is because people got pissed at your for your missile spam of 6 Sagitarii but I think there is a way around that:
Post Marian troops get to use all their money except I'm actually going to enforce your use of Imperial Era cavalry. You're stuck with Alae Imperatoria, Pratorean Cavalry, and the various mercs like you guys should have been doing all last tournement instead of the Marian Auxillaries.
I'll test it today.
PS. Infact, I remember one time we played and you took that army. You lost your cavalry in a big engagement against Mak and quit.
Originally Posted by Apázlinemjó: It's a bit foggy for me, what about the LIGHTs? Only those units count as LIGHT which have skirmishing mode? What about the axemen in Anatolia? And the Thuerophoroi? And the levy spearmen? And the shortswordsmen?
EDIT: LOL, Never mind, I read it again.
I may be wrong, but from what I understand (from my tester games with ASM), LIGHT units are any units that have skirmish mode and/or 'fast moving'.
Originally Posted by antisocialmunky: Fast moving + not 'well armored' or skirmish for infantry and skirmish + not 'well armored' for cav.
Then the Thracian Peltasts count as normal infantry too. I have to check the axemen and native spearmen, but if I'm right they don't have the "Fast movin'" "trait". Thuerophoroi is infantry too. Hmm...hmmm...hmmm.
Edit: Axemen from Mikra Asia don't have the trait, but the native spearmen like Pantodapoi have it. Damn.
Anything with skirimish and two legs is counted in the 'Light' category. The designation does remove most of the assault infantry types from the mix so its pretty much missile and levy spam(thought the Gauls/Iberians can fill it with decent infnatry).
Also, I like the idea for bumping up the barbarian Light limit to 8 so they can mass more of their crap missiles if they want to against other missile spammers(thought a massive charge probably works a little better than standing there trading missiles).
Originally Posted by Apázlinemjó: I see, I hope none will go spam 7-8 Cretan Archers or Thrakian Peltasts, because they are all considered light.
I don't think anyone can get 8 Cretans since no faction gets them that have 6+. However, Syrians, Bosphorans, and Persian HEavies are all up for grabs.
Western Mediterranian/Continental and N. European Factions:
-Rome, Arche Seleukia, KH, Maks, Ptoly, Carthago, Luso, Gauls, Casse, Sweboz, Getai
4 Medium or Heavy Cavalry MAX with up to 2 Heavy Cavalry MAX. 4 MIN and 6 MAX Lights
12 MAX Infantry, 8 Phalanx MAX
6 Mercenary/Allied MAX
So there is a minimum number of Light we need to have? Im just trying to clarify things, but lights are archers/skirmishers right?
yes... well poop. Hamachi servers are full. I'm not sure hwo to deal with it. We need to pigeon hole ~40 people into X rooms with a 16 person capacity. Find X.
ASM, how do you feel about implementing a mnai bonus to factions using elephants in this tourney? We should do more testing in general this weekend irregardless.
Originally Posted by Gabeed: ASM, how do you feel about implementing a mnai bonus to factions using elephants in this tourney? We should do more testing in general this weekend irregardless.
I don't know. When they work they win the game, when they fail... they win the game form the other person. I think we need to test more on it.