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Thread: Broken Crescent Hotseat - Wrath of the Khan

  1. #1
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Broken Crescent Hotseat - Wrath of the Khan



    The Mongols are the winners! Congratulations SilverShield and TheLemongate before him.

    This is the main game thread for the hotseat game Broken Crescent: Wrath of the Khan, the sequel to and continuation of the award-winning game Broken Crescent: Commanders of the Faithful.

    The game also involves the following additional threads:
    Yurt of the Khan - IC diplomacy thread
    Legends of the Khan - story thread

    Starting map:

    Spoiler Alert, click show to read: 


    Players (Colours indicate map key):
    Spoiler Alert, click show to read: 

    This is the turn order - please upload your save as "BCWotK-twodigitturnnumber-twodigitnextplayernumber.zip"

    AI. Eastern Roman Empire
    AI. Georgian Exiles - RIP, Turn 3
    AI. The Kingdom of Jerusalem - RIP, Turn 2
    1. The Caliphate----------- phonicsmonkey
    2. The Great Sweljuks -------------- barcamartin
    3. The Sultanate of GhaZim --------- Zim
    4. The Solanki Rajputs ------------ Ramses II CP
    5. Caliphate Mamluks ---------- Quirl al-Mustafa Mubarak
    AI. The Kypchak Confederacy
    AI. The Imamate of Oman and Arabia - RIP, Turn 7
    6. The Mongols --------- The Lemongate




    Victory Conditions:
    Spoiler Alert, click show to read: 
    Mongols:
    - Take and hold 25 provinces
    - Sack three of the following cities: Ghazni, Rayy, Delhi, Baghdad, Cairo (NB. These don't have to be held, they can be captured once, sacked and abandoned)

    Non-Mongols:
    - Outlast the Mongols
    - Take and hold 15 provinces from Non-Mongol, human-controlled factions.


    Rules:
    Spoiler Alert, click show to read: 
    - We will be playing version 1.05 with hotfixes, admin-enabled to allow me to access the saved games of missing players and to switch factions between player and AI control. This version of the mod is compatible with M2TW 1.2, 1.3 or Kingdoms, and installs in a separate folder so does not affect the vanilla installation.

    - No spies allowed to enter cities or castles.

    - No assassins to be used.

    - Each turn should be completed within 48 hours. Extensions can be granted in extenuating circumstances, at the discretion of the GM. After 48 hours with no contact from a player the GM will arrange for the turn to be subbed either by a sub designated by the player, or a neutral third-party sub, or a faction allied to that player, or by the GM in that order of preference.

    - All battles, including those between player-controlled factions, may be fought by the attacking player (against the VH AI), or auto-resolved.

    - Please send a private message to the next player in line to alert them that it is their turn.

    - Players are requested to compete in good faith and with a sporting spirit at all times.

    - No exploits. The following exploits are banned. This list is not exhaustive, and in considering a course of action the player concerned should have regard for the rule regarding sportsmanlike conduct. If there is any doubt about exactly what actions these exploits involve, or whether a given action which is not specifically banned would constitute an exploit, please seek guidance from the GM or other players before completing the relevant turn.

    - Re-loading of save game to play the turn again in a different way, or to create a different outcome.
    - Merchant fort exploit.
    - Surround and destroy exploit (relating to agents, also to armies or ships engaged in battle. An escape route of at least one tile must be left.)
    - Deliberately setting up tribute deals which will result in a faction going more than 20k in debt.
    - Deliberately exchanging territories for the sole purpose of gaining a free garrison.
    - Deliberate manipulation of the diplomacy system in order to break a siege, or achieve any other unrealistic in-game outcome.



    The Story:

    Spoiler Alert, click show to read: 
    - The Fourth Caliphate had hardly been formed when the news came from the far east that a horde of eastern marauders had been sighted in the deserts of Khwarezm.

    - The worst fears of all were confirmed when the invaders attacked and massacred the Seljuk city of Samarqand, beginning a war with the nations of the Fourth Caliphate and the Indian Rajput Princes.

    - The initial wave of Mongol Invaders pushed into Ghazni lands, meeting little resistance as they conquered first the plains, and then the mountains of Afghanistan. The Shah was slain at Firuzkh and his capital, the fortress of Ghazni itself fell to the invaders provoking much sorrow in the lands of the faithful.

    - So successful and swift was the Mongol advance that the Rajput Princes sued for peace with the invader, becoming their vassal and an enemy of the nations of the Fourth Caliphate.

    - Then began the second stage of the conflict, where the Mongols divided their forces into two arms. One arm was sent around the Caspian Sea to strike at Seljuk-held Georgia and Azerbaijan, while the other assaulted the Seljuk front door at Merv.

    - Meanwhile the nations of the Fourth Caliphate began an extensive recruitment and fortification drive, securing their lands against attack.

    - The Rajput princes invaded Ghazni from the east, pushing as far as Zanji and Saravan but leaving the capital Gwadar in the hands of the Ghaznavids.

    - The Seljuks heroically held out against the Mongol advance in Georgia, finally defeating the invading force after many battles and the loss of thousands of lives.

    - The Mongols were more successful in their frontal push, taking Merv and advancing as far as Nishapur.

    - The city of Birjand, strategically placed between the Seljuk and Caliphate lands to the west, the Mongol-held north and the Rajput-held former Ghazni lands, became the focal point for a fierce series of confrontations between the invaders and the Fourth Caliphate forces.

    - With Birjand re-taken and the Northern passage secure, the Caliph’s armies began a counter-offensive in Rajput-held Ghazni, retaking Zanji and Saravan and winning success after success as they pushed the front back past Turbat to the mountains of the Hindu Kush west of the city of Quetta.

    - With the Mongols having received reinforcements from the east and their troops massing at Nishapur, the Seljuks make a fateful decision which leads to the Battle of Atrak River and the now-legendary death of the Six Atabegs, who take their place in the annals of Islamic history as heroes and martyrs to the ummah.

    - This reversal, albeit minor for the Mongols, provokes a change of strategy and the invading hordes pause in their advance while they wait for a further wave of reinforcements.

    - The peace does not last long and soon the Mongols have advanced again, this time in concert with the Rajputs who reinvade the lands of Ghazni.

    - Soon all that had been gained by the Caliphate counter-offensive has been lost once more, with Zanji and Saravan, Turbat, Bam, Birjand, Kerman and Yazd, Hormuz and Chabahar falling to the invaders who have now pushed all the way to the Persian Gulf.

    - A period of stalemate follows, with the opposing forces manouevring and each trying to find an advantageous point at which to attack, feint and counter-feint across a vast fortified front which stretches from the Caspian Sea to the Persian Gulf, protecting the Caliphate heartlands of Rayy and Baghdad from the invader.

    - Finally, the Mongols and their Rajput vassals are able to break through and in a series of battles the Caliphate forces are catastrophically defeated, leaving the path open for the invader to strike the final blow.

    - Caliph Suleyman dies of old age and his uncle Al-Qahir, acting as regent for the under-age new Caliph, surrenders to the Mongols, ending the war and with it the Fourth Caliphate of Islam.
    Last edited by phonicsmonkey; 08-20-2010 at 02:33.
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  2. #2
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Last edited by Quirl; 08-30-2009 at 03:41.

  3. #3
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by Quirl al-Mustafa Mubarak View Post
    Since I'm here, what does "outlast the Mongols" exactly specify? Are they to be defeated before anyone besides Lemon can win?
    Yes, that was the intention.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    ok, here's the save for Ghazni.

    And we're off!

    The Mongols haven't arrived yet, they're still in the desert somewhere north of Samarqand.

    The game will bring them in random number of turns between three and five - so I need a heads-up from Ghazni when they are spotted so I can intervene for some GM admin.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #5

    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Are the Romans set to human still?

    Because I intend to build up my oasis while while the war rages on.

  6. #6
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by The Lemongate View Post
    Are the Romans set to human still?

    Because I intend to build up my oasis while while the war rages on.
    I'm going to tell you right now, Lemon, that I'm taking that Oasis...

    ... I didn't even know it was possible to take that territory. lol.
    Last edited by Quirl; 08-28-2009 at 04:14.

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by The Lemongate View Post
    Are the Romans set to human still?

    Because I intend to build up my oasis while while the war rages on.
    They are, but I put them down as AI in the list because they are non-combatants.

    If they start to get too involved in world affairs I might have to AI them - you can't have two factions, it isn't fair on the rest of us...
    frogbeastegg's TWS2 guide....it's here!

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  8. #8
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by phonicsmonkey View Post
    They are, but I put them down as AI in the list because they are non-combatants.

    If they start to get too involved in world affairs I might have to AI them - you can't have two factions, it isn't fair on the rest of us...
    And if they aren't going to be involved in world affairs and Lemon just wants to keep them for his own RP purposes (which I would totally understand... you really get attached your factions ) I don't have to take that Oasis, Lemon. I just wanted to control all of Africa is all.

    Let me know!

  9. #9
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by Quirl al-Mustafa Mubarak View Post
    And if they aren't going to be involved in world affairs and Lemon just wants to keep them for his own RP purposes (which I would totally understand... you really get attached your factions ) I don't have to take that Oasis, Lemon. I just wanted to control all of Africa is all.

    Let me know!
    That's very kind of you Quirl - yes, Lemon was just going to play with his Romans to keep in touch with them, make sure they were going ok etc. He didn't want the AI to destroy them.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  10. #10

    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    The idea was to keep the AI from doing suicidal raids with the remaining Roman forces. I'll just have them sit in Siwa and Iraklion.

    Of course, If you absolutely want a showdown in Siwa, be my guest. You'll need over 10 ships and at least one full stack and some spies. I still have a few boys you know.

    But I think it's better to just have them sit quietly in their corner and build their own little oasis.

  11. #11
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    V&V RIP Helmut Becker, Duke of Bavaria.



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  12. #12
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Ayyubids are up:

    http://www.mediafire.com/file/2mgymj...CWoTK01-03.zip

    I've more or less just carried on with my attack on the Omanis like my nation hasn't a clue what's to come... I'll try to get something up for the other threads sometime soon.


  13. #13
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan


  14. #14

    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    That will now be "Crete is up" as the faction has been officially renamed the Despotate of Crete.

    Also, all cities still in my possession that you will get barca have had their names changed to simplified turkic (as well as I could do it...)

    And it's the Caliphate's turn!

  15. #15
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    I for one welcome Our Seljuk Overlords
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  16. #16
    Sweljuk Sultan Sweladin Member barcamartin's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    So, before I do my turn, have we been warned that the Mongols are approaching? Or are all factions happily unknowing?
    The Great Seljuks, Winner of the "Broken Crescent: Commanders of the Faithful" hotseat

  17. #17
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by barcamartin View Post
    So, before I do my turn, have we been warned that the Mongols are approaching? Or are all factions happily unknowing?
    When I tested the game, I got a few pop-up messages at the beginning of the turn talking about the Mongol Khan and his advance from Mongolia along the silk road, and his war on the Kara Khitai Khanate. The last pop-up message was about the Governor of Samarqand killing the Khan's diplomats.

    So, my feeling is we know the Khan is approaching and believe he means to take reprisals against Samarqand.

    For the backstory to the IC thread I decided that our Caliph and Sultan would send a delegation of diplomats from the 5 nations to reason with the Khan - these guys have been captured and imprisoned in his Yurt.

    My Caliph is raising an army or two just in case this Mongol horde manages to get past his Ghaznavid allies - but he's not too concerned, after all we just beat the might of the Roman Empire!

    How bad can a bunch of straggly horse-nomads be after that?!
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  18. #18

    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Anyways, my Mongols are gonna be total hippies. Ya know, peace, love, weed and everything. War, what is it good for? Ugh! Absolutely NOTHING! YEAH!

    The Khan will spread the love. Don't worry

  19. #19
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by The Lemongate View Post
    Anyways, my Mongols are gonna be total hippies. Ya know, peace, love, weed and everything.
    So that's what you'll be growing in your farms.

  20. #20
    Sweljuk Sultan Sweladin Member barcamartin's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    My nation is now acting as if the west is secured, a cease-fire is in place with the Romans (offered to them this turn, in return for all but Siwa and Iraklion) and a new threat, although undefined, is appraoching from the far east and threatening mainly our allies.

    Ghazni up!

    http://www.mediafire.com/download.php?zf1cdnf3nwj
    The Great Seljuks, Winner of the "Broken Crescent: Commanders of the Faithful" hotseat

  21. #21
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  22. #22

  23. #23
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Crete's up.

    http://www.mediafire.com/download.php?q5jhm4mkdmy

    So, when I clicked end turn I expected to see the Mongols. How is this working again? We skipped ahead, right?

  24. #24
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by Quirl al-Mustafa Mubarak View Post
    Crete's up.

    http://www.mediafire.com/download.php?q5jhm4mkdmy

    So, when I clicked end turn I expected to see the Mongols. How is this working again? We skipped ahead, right?
    They will appear a random number of turns, between 2 and 5, from the first turn of this game.

    Zim will spot them on his turn, at which point he'll tell me they've arrived and I'll switch them to human control.

    In fact you'll eventually see Oman, because we can't save the game on the mongol turn. Lemon will have to switch Oman to AI and back to human each turn in order to play his mongol turn.

    This is because I didn't set the mongols to 'playable' waaaay back in Feb'08 when this game started.
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  25. #25
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Oh, I see. Well, I guess that means we can't completely destroy Oman then. If it comes to that point (because my faction is currently sweeping down West Arabia) I'll send my navies to capture Suqutra and give it to the Omanis. I doubt anyone will really miss that little dinky island anyways; or am I wrong? We'll see when we get there I guess...

    ... which reminds me, the KOJ is officially destroyed. What an exhilarating game its been with them. The Mongols will have some big, evil shoes to fill.

  26. #26
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by Quirl al-Mustafa Mubarak View Post
    Oh, I see. Well, I guess that means we can't completely destroy Oman then.
    Nah, go ahead - we can just use the Kypchaks instead. As long as one of those two stick around, no problem..

    I think you might have a fight on your hands with Zim over Suqutra - for some reason he has an obsession with that little island.
    frogbeastegg's TWS2 guide....it's here!

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  27. #27
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by phonicsmonkey View Post
    I think you might have a fight on your hands with Zim over Suqutra - for some reason he has an obsession with that little island.
    Ha ha! Really? Well, I'm just the lowly slave faction. He's certainly welcome to the Island if he wants it. Though, maybe in another hotseat I'd be willing to wage a long and bloody war over Suqutra-- just to confuse the historians.

  28. #28

    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by phonicsmonkey View Post
    Nah, go ahead - we can just use the Kypchaks instead. As long as one of those two stick around, no problem..
    Oh... the Roman remnants, armed with their dreaded catapults, are en-route to the steppes to suckle cash out of those stinking horse archers. I'll try to leave them alive while I rampage their lands (to which barca or anyone else is welcome once I'm done looting anything of worth up there).

    And it's the Caliphate's turn!
    Last edited by The Lemongate; 09-03-2009 at 06:14.

  29. #29
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Quote Originally Posted by The Lemongate View Post
    Oh... the Roman remnants, armed with their dreaded catapults, are en-route to the steppes to suckle cash out of those stinking horse archers. I'll try to leave them alive while I rampage their lands (to which barca or anyone else is welcome once I'm done looting anything of worth up there).

    And it's the Caliphate's turn!
    hey bud, that's the wrong file, the one from last turn

    can you give me the third turn save please?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  30. #30
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Broken Crescent Hotseat - Wrath of the Khan

    Seljuks

    I have no idea how I'm gonna fight these Mongols, I can't recruit anything worth a damn
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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