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  1. #1
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Hidden units: Invisible to AI too?

    in m2, RTW, and ETW, i have never once had a hidden unit that was not attacked by the enemy (on the battlemap, i dont know about campaign map), despite being perfectly camoflauged, unless I was playing on easy difficulty for campaign and battle.

    so basically: no. units on the battle-map are not invisible to enemy a.i.
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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Hidden units: Invisible to AI too?

    They know where they are hidden in every title.

    In ETW, they just walk really slowly up to your hidden units if they are ranged and then run as soon as they get within your firing range, even if your units are not on fire at will. In that, the AI will make a point of going after your hidden units first in many cases.
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  3. #3

    Default Re: Hidden units: Invisible to AI too?

    I beg to differ...

    I've had units that I've moved forward into woods and the AI's army has moved to counter the move...my unit stops in the woods but takes a few seconds to 'hide' so the enemy keep advancing...then my unit becomes hidden and the AI troops immediately lose interest and head off towards my non-hidden units. If they knew where hidden units are, why would this happen?

    I've used this with good affect in fort attacks where there are woods between the starting point for my forces and the fort. I've run some of my infantry into the woods on the flank of the fort and the enemy relocate on the walls to counter the move, then my troops 'cloak' in the trees giving them time to recover for the final move towards the fort and the AI troops happily turn around and head back to look at my other troops cheerfully demonstrating in front of the fort.

    I've also seen some very good ambushes by light infantry and similar units. Going by the AI's reaction to being caught in the open by these troops, the AI simply had not known they were there.

    Cheers,
    Dreadnought2

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Hidden units: Invisible to AI too?

    Quote Originally Posted by FactionHeir View Post
    They know where they are hidden in every title.

    In ETW, they just walk really slowly up to your hidden units if they are ranged and then run as soon as they get within your firing range, even if your units are not on fire at will. In that, the AI will make a point of going after your hidden units first in many cases.
    Hmm. My experience is quite different. Sometimes I even use a "trap" whereby I have 4 native american musketmen hiding in long grass or scrub away from my main body of my troops. I'd run a single cavalry unit towards the enemy baiting their cavalry out. Running the bait cavalry back through the hidden musketmen would result in total annihilation for the AI cavalry, so, it seemed, the AI could not see the hidden units.

    However, I have to note that this worked better before the 1.3.1 patch. CA has explicitly stated the the 'spot view' range has been increased for many units (especially scout types and cavalry). So, post 1.3.1, your hidden units are spotted at farther distance. As a result, one needs to pay closer attention to the terrain where the units are hidden. The 'spotting' distance has terrain adjustments. It's hardest to spot units if they hide in forest; a bit less hard if they hide in bush/long grass, etc., but easiest if they hide in plain view (some unit types can do that).

    As to that walking/running part. I believe, what's involved is the AI walking towards its target (as they usually do); spotting your hidden units at the new increased 'spotting range' and then closing in for the kill.
    Last edited by Slaists; 08-30-2009 at 15:44.

  5. #5
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Hidden units: Invisible to AI too?

    could it perhaps be that, at least in E:TW, certain units (like native indian units) are invisible as they should be, whereas others (like pandours, rangers) are only hidden from the A.I. at easier difficulty levels?

    if that's not it, then I cannot explain why some people have the A.I. seeing their supposedly 'hidden' units, whereas others have them behave like they should (at least in regards to hidden units)
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  6. #6

    Default Re: Hidden units: Invisible to AI too?

    It must be just the fog of war...
    Sometimes it works, sometimes it doesn't - just like real life!
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    Dreadnought2

  7. #7

    Default Re: Hidden units: Invisible to AI too?

    In regard to the pandours (who can walk stealthily), I've walked them forward within arty range but outside small arms range without any reaction or arty fire from the AI. As soon as they enter AI-spotting range, they're no longer shown as 'hidden' and the AI starts reacting to their presence.

    I've also used this sort of tactic to draw away their cavalry from the main body of the enemy to allow for a flanking attack by my own cavalry. Move a unit stealthily forward and off to one flank of the enemy until you want them to react, then run them into nearby woods (the AI suddenly reacting and sending cavalry towards the 'bait' unit and away from their own infantry and arty) then halting the infantry so they hide - preferably before the enemy cav get within spotting range. The enemy cav are then out of position and hopefully a bit tired from their little run if they do manage to get back to the main body.

    Remember too that some light infantry type units can also hide while garrisoned in buildings.

    Cheers,
    Dreadnought2

  8. #8
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Hidden units: Invisible to AI too?

    Quote Originally Posted by Prussian Iron View Post
    could it perhaps be that, at least in E:TW, certain units (like native indian units) are invisible as they should be, whereas others (like pandours, rangers) are only hidden from the A.I. at easier difficulty levels?

    if that's not it, then I cannot explain why some people have the A.I. seeing their supposedly 'hidden' units, whereas others have them behave like they should (at least in regards to hidden units)
    I suspect, people are confusing the AI really seeing the hidden units with the AI going for spots that it would go to anyway, even without knowing there were hidden units. For instance, players are likely to hide units in trees on the flanks of their line. However, the AI is very likely to go for the flanks of the player's position by default. So, it might seem, the AI "knows" there is something to go for in the trees. However, the truth of the matter in this case would be that the AI was just executing the standard flanking maneuver and started running towards the hidden units after its cavalry spotted them.

  9. #9
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Hidden units: Invisible to AI too?

    again, I'll have to run some tests to test this. will be harder though.
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  10. #10
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Hidden units: Invisible to AI too?

    Quote Originally Posted by Prussian Iron View Post
    again, I'll have to run some tests to test this. will be harder though.
    Hide the units in a nonsensical spot far away from your main line. If I do that (for example, to hide cavalry that's supposed to rush towards the AI artillery behind its lines) then VERY RARELY the AI runs into them. Of course, you might encounter the odd case when the AI does the wide sweeping cavalry 'along the map's edges' maneuver to charge your rear, and, as a result, runs into the forces you have hidden.

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