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Thread: An Interesting Modification: Loyal Alliances for RTW & M2TW

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  1. #1

    Default Re: An Interesting Modification: Loyal Alliances for RTW & M2TW

    That's actually interesting - I mean the conflicting reports. Better to keep testing it on both previous saves and new games to find a result. If the problem lies with the mod not being entirely save compatible, then it's just a minor thing we can warn the creator of. And hopefully, not be backstabbed in the next Pontos campaign.

  2. #2
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: An Interesting Modification: Loyal Alliances for RTW & M2TW

    Strange, I did some extensive testing with my current Getai campaign and the mod seem to deliver. However, if one feels the need to do away with the mod, the two files can be simply deleted. There was supposed to be no overwriting.
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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: An Interesting Modification: Loyal Alliances for RTW & M2TW

    Doesn't this mean you'll ahve to fight some sort of MONOLITHIC PONTUS/HAY/BAKTRIA/PARTHIA/SELUKIA SUPER BLOC?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4

    Default Re: An Interesting Modification: Loyal Alliances for RTW & M2TW

    lol

    To say something useful, it's not like alliances are permanent.
    Last edited by A Terribly Harmful Name; 09-01-2009 at 04:29.

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: An Interesting Modification: Loyal Alliances for RTW & M2TW

    Basically it would require them allying with some random faction and having the AS declare on that faction since the AI usually doesn't break alliances for the most part.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6

    Default Re: An Interesting Modification: Loyal Alliances for RTW & M2TW

    AFAIK for the original M2TW version a scripted condition was created that broke the alliances, either as a result of some conditions (like having a treacherous faction leader) or if a spy or assassin were detected performing missions on an ally. So it's not "unbreakable", only impossible to break by the traditional AI method of launching sneak attacks with two-men stacks.

  7. #7

    Default Re: An Interesting Modification: Loyal Alliances for RTW & M2TW

    Doesn't seem reliable on BI, I get always backstabbed within 5 turns...
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