Quote Originally Posted by Martok View Post
Welcome to the Org, CenturyGamer.


As for whether or not the Almos regularly become a superpower, it depends on which version of the game you're talking about: In vanilla MTW 1.1, yes the Almohads would frequently become one of the major factions. In MTW/VI 2.01, however, they're much more passive and hardly expand at all. (Indeed, the Spanish will often wipe them out in Viking Invasion and become a superpower themselves.)

A major factor in this is that the Almohads' AI behavior was changed with the release of Viking Invasion. Whereas in vanilla MTW their behavior was set to something like "muslim_expansionist", in VI their behavior was changed to "muslim_peaceful" (or something to that effect).


A number of mods have subsequently changed the Almos' behavior yet again, usually to something like "muslim_builder" (or "muslim_defensive"? I can't remember now). This is usually the best of both worlds, as the Caliphate will at least attempt to expand to a degree, but at a much more reasonable pace.
Thats pretty sweet.. i fancy modding the behaviour once i get the original and install the good old VI expansion pack, using a balanced thing like muslim_builder or whatever as you say. It seems rather interesting.. anyway, to go a little off-topic i finally recieved a copy of the game.. and guess what? When i tried to install it it got stuck on 20%, and always got stuck on that whenever i tried to install, i'm such an unlcuky person..