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  1. #2
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
    Join Date
    Feb 2009
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    Lower Peninsula, Michigan
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    652

    Default Re: Changing unit stats

    They carry high-lethality AP swords, if I recall correctly.

    But you basically just want to edit the export_descr_unit.txt file. If you're using the Trivial Script, you want to edit the edu in the "sp game edu backup" folder.

    Code:
    ;126
    type             eastern missile indian longbowmen
    dictionary       eastern_missile_indian_longbowmen      ; Indian Longbowmen
    category         infantry
    class            missile
    voice_type       General_1
    soldier          eastern_missile_indianlongbowmen, 40, 0, 0.9
    mount_effect     horse -2, elephant +3, chariot +4
    attributes       sea_faring, hide_improved_forest, very_hardy
    formation        1.6, 2, 3.2, 4, 5, square
    stat_health      1, 1
    stat_pri         5, 2, arrow, 170, 16, missile, archery, piercing, none, 15 ,1
    stat_pri_attr    no
    stat_sec         8, 2, no, 0, 0, melee, blade, slashing, sword, 0 ,0.26
    stat_sec_attr    ap
    stat_pri_armour  2, 11, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        0
    stat_ground      0, 0, 2, -2
    stat_mental      10, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1130, 283, 30, 40, 1130
    ownership        romans_brutii, slave, armenia, pontus, romans_julii, numidia, macedon, thrace, egypt, carthage, romans_scipii, parthia, dacia, germans, spain, seleucid, saba, greek_cities, gauls, britons, scythia
    The numbers in red are the values you will want to edit.
    Last edited by DaciaJC; 09-02-2009 at 17:27.
    + =

    3x for this, this, and this

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