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Thread: Fixing the AI (practically)

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    Default Fixing the AI (practically)

    I know the AI is retarded, i know this as a long-time player of RTW and EB.

    I recently installed a mod-pack for Alex which incorporated sinhuet's(?spelling?) formation mod. I became fed up with the poor dumb AI getting butchered while they sat in guard mode, so i wiped guard mode everywhere i found except in phalangites, and missile cavalry, as guard mode enables skirmishing troops to escape more effectively even if partially "caught".

    Now i noticed that when attacking, the AI received:

    "default_melee_state fire_at_will_and_engage_at_will_and_skirmish"

    meaning the AI just comes right at you regardless.

    Now, my thought is this, is there a way to set a maximum distance for the AI to engage at? In other words let the AI sit on it's hill and then storm you when you get within a certain striking distance? Is there a way to set it to attack all out if it has a certain terrain advantage?

    What seems interesting to me is that it might be possible to script the AI into using troops as a reserve for flanking or protecting it's general as well.

    any thoughts or experiences?
    Last edited by Arcani_Bar_Kochba; 09-02-2009 at 22:14.

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