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Thread: Fixing the AI (practically)

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  1. #1
    Member Member Raygereio's Avatar
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    Feb 2009
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    Default Re: Fixing the AI (practically)

    As far as I know, the only thing moddable about the rtw AI are the formations it uses on the battlemap.

    The rest is hardcoded.
    Stuff like recognising height advantage is there, but is only used for defensive battles (at least, I've noticed that in defensive battles the AI always deploys on the highest hill he can find).

    From what I've read, the AI in MTWII is more moddable, so perhaps we'll see some improvements in this area for EBII.

  2. #2
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Jul 2008
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    İstanbul, Turkey
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    Default Re: Fixing the AI (practically)

    Quote Originally Posted by Raygereio View Post
    As far as I know, the only thing moddable about the rtw AI are the formations it uses on the battlemap.

    The rest is hardcoded.
    Stuff like recognising height advantage is there, but is only used for defensive battles (at least, I've noticed that in defensive battles the AI always deploys on the highest hill he can find).

    From what I've read, the AI in MTWII is more moddable, so perhaps we'll see some improvements in this area for EBII.
    yes, that is our current consolation about A.I. (Artificial Idiocy)



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