Results 1 to 7 of 7

Thread: Between Turn Crash and Spinning Hourglass

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #4
    imaginary Member Weebeast's Avatar
    Join Date
    Sep 2005
    Location
    Tranquility Lane
    Posts
    530

    Default Re: Between Turn Crash and Spinning Hourglass

    I pretended to forget about turning script on and hit end turn. Guess what? No lock up and no Casse dude. I've provided a save on bottom. Try it yourselves. Try first without script because you'll have to ctrl-alt-del. Well just for your convenience. Don't forget to toggle_fow before hitting end turn and go to province in question. You can see the Casse dude isn't even there yet. Then hit end turn. Voila he's not gonna be there. After that, try with script on and then end turn. Well duh.

    EDIT - OK I've found some pitchforks on some Sauromate and Hayasdan and many AI's settlements. It's way below 75%. I reduced pop down to 1000 appx. but order isn't improving right away. Guessing the effect is for next turn. Well, drop on public order isn't really a rare occurrence I would think. So how you guys and girls not crash your game? You depopulate a lot?

    Also how can I find list of alternate letters used for Sweboz' settlements? I'm trying to depop them but not sure what to type. Also there were no revolts on the last turn.

    EDIT II - reverted to older save but same problem came up but at a different date in 192bc. The first one was in188bc.

    EDITIII - I managed to get passed the crash by playing the save, one before last.
    Last edited by Weebeast; 09-27-2009 at 06:44.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO