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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Genocide/Expulsion

    Will we be allowed to remove native peoples?

    It wouldn't be too bad:
    -You build the 'Genocide/Expel' which replacings a particular 'People' building which gives you MASSIVE penalties to growth, health, public order, trade, economics and takes a few turns to build(maybe 1 to 2 ingame years). That way you need to pile a ton of soldiers in there.

    -When it completes, you get the option to bring in your people by building a settlers thing. Perhaps also spawn a large army as well when it completes to represent an organized resistence of survivors.

    -Then you can finally build your people marker.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #2

    Default Re: Genocide/Expulsion

    Is that accurate though? I didn't think there were that many genocides back in Antiquity. Genocide feels like a much more recent concept.

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Genocide/Expulsion

    Genocide as in killing the population of an area.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Genocide/Expulsion

    The enslavery option seems to fit the bill quite nicely.
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    Tuba Son Member Subotan's Avatar
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    Default Re: Genocide/Expulsion

    Genocide as a concept, i.e. attempting to exterminate people of a certain race didn't really appear until the 20th Century.

    Besides, I'm not sure why this is needed.

  6. #6
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Genocide/Expulsion

    Would Spartans culling Helots, Romaioi culling Everyone and Romaioktonoi pruning Barbaropolis count then?




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    Jesus Member lobf's Avatar
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    Default Re: Genocide/Expulsion

    Mmm... interesting idea, munkey. I can't think of any examples of successful, state-sponsored genocide in the ancient world off the top of my head, but I really like the idea of using the building queue in a little more abstract sense. Why limit yourself to physical structures? We can use it to represent monetary expenditure on anything. I like.

  8. #8
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Genocide/Expulsion

    Well, we could go pure 'expel' and use this to depict one group moving in and pushing people out. THAT has definitely been done by many factions especially the mass migration groups.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  9. #9
    Jesus Member lobf's Avatar
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    Default Re: Genocide/Expulsion

    Quote Originally Posted by antisocialmunky View Post
    Well, we could go pure 'expel' and use this to depict one group moving in and pushing people out. THAT has definitely been done by many factions especially the mass migration groups.
    How many mass migrations can you think of? (besides the obvious germans-across-the-rhine)

    I'd also be curious as to whether anyone knows how successful migrations are in actually displacing the original population. Migrations are usually small relative to the native population, so it would seem difficult to replace their genome with yours in such a big pool. Anyone have any info?

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