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Thread: Does EB have to end in 14AD?

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    Guest Aemilius Paulus's Avatar
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    Talking Re: Does EB have to end in 14AD?

    Quote Originally Posted by mountaingoat View Post
    would be interesting to play as the casse , sit there for 1000000 turns then take a screen of the empires .... in fact .. that sounds like an idea .. hmm lol
    Well, are you a decent programmer? It is not difficult if you know what to do. Or hell, just make a machine to continuously tap the mouse, once it is pointing at the "End Turn" button.

    Quote Originally Posted by Cassus Belli View Post
    You are probably right (though hopefully less so in the CTD department)
    Actually, realitically, I was optimistic about CTDs. Most people seem to find it impossible to get that far, although with 1.2 the chances are higher.

    Quote Originally Posted by Cassus Belli View Post
    but I was just supposing one did get to 14 AD/CE and still wanted to continue the game, could they? what would happen?
    Yes, you can, once again, you will have to play without the script.

    Quote Originally Posted by Cassus Belli View Post
    . It sounds like your saying it could be possible to do it in EB, and still preserve the 4 turns per year and other elements of the script?
    The underlined part: no. EB script is what creates 4-urns-per-year. BUT, you can go and modify the EBBS script, extending it. I do believe it is quite a simple process, and you can make a thread asking how to prolong the script.

    Quote Originally Posted by Cassus Belli View Post
    Would the lack of "AI cash bonuses," for example, give the human player an unfair advantage?
    AI would be quite weaker, although VH campaign difficulty should mitigate that somewhat. You can however employ the console (~) to add money to AI via cheating.


    But really, playing until 14 CE is highly unrealistic & unlikely, as I doubt it would be a fun thing to do the whole way. Your expansion would have to be on a gastropodian pace. And the AI factions are most likely all going to disappear save for two, maximum three superpowers, as balance is a tricky thing, and the longer you play, the more likely it is to tilt in favour of one or another. Simply probability.
    Last edited by Aemilius Paulus; 09-05-2009 at 03:18.

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