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Thread: Does EB have to end in 14AD?

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  1. #1
    Member Member mountaingoat's Avatar
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    Default Re: Does EB have to end in 14AD?

    going to play to 10000ad?
    Last edited by mountaingoat; 09-05-2009 at 00:13.

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    Guest Aemilius Paulus's Avatar
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    Arrow Re: Does EB have to end in 14AD?

    Quote Originally Posted by mountaingoat View Post
    going to play to 10000ad?
    It is possible, if you program a bot to hit "End Turn" endlessly.

  3. #3
    Member Member mountaingoat's Avatar
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    Default Re: Does EB have to end in 14AD?

    would be interesting to play as the casse , sit there for 1000000 turns then take a screen of the empires .... in fact .. that sounds like an idea .. hmm lol

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    Default Re: Does EB have to end in 14AD?

    Aemilius Paulus wrote:
    First of all, you will not make it to that, either out of boredom or CTDs. But even if you do, EB will not stop after 14 CE, even if you do turn on the script. in fact, the the EB Script will end at 14 CE, which means no AI cash bonuses, for one.
    You are probably right (though hopefully less so in the CTD department), but I was just supposing one did get to 14 AD/CE and still wanted to continue the game, could they? what would happen?

    For example if one were playing the Romani faction and wanted to see if they could follow a relatively historical timeline to the the period of maximum empire expansion of around 240 AD... It sounds like your saying it could be possible to do it in EB, and still preserve the 4 turns per year and other elements of the script?
    But would the AI still be as feisty if one wanted to be somewhat ahistorical an invade Parthia or Upper Germainia sometime after 14 AD?
    Would the lack of "AI cash bonuses," for example, give the human player an unfair advantage?

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    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Does EB have to end in 14AD?

    Quote Originally Posted by Cassus Belli View Post
    Would the lack of "AI cash bonuses," for example, give the human player an unfair advantage?
    It would the player an "advantage" by severely weakening the RTW AI, which is notoriously imbecilic already. Also, EB without script is only half the experience...




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  6. #6

    Default Re: Does EB have to end in 14AD?

    athanaric wrote:
    It would the player an "advantage" by severely weakening the RTW AI, which is notoriously imbecilic already. Also, EB without script is only half the experience...
    I am playing EB 1.2 using the BI game engine which has a somewhat "more intelligent" AI than the vanilla RTW game engine. But you are very right, the reason I am enjoying this game so much is because of the efforts of the EB creators and the script they have provided.
    Without that the game would likely drift away from any sense of historicity (except what the player can induce) and devolve into whatever the BI (or RTW) game engine AI can counter with....
    The Roman Republic/Empire at that point should be so vast and powerful that it would simply be no contest in devouring the world right to the edges of the EB map.
    Without the challenge of an intelligent AI or script it would be just a monotonous repetition of conquest after conquest, I imagine...

    Is anyone working on a continuation of the script to say anywhere from 180-450AD, or perhaps a post Republic or Imperial period campaign using the EB mod?

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    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Does EB have to end in 14AD?

    Quote Originally Posted by Cassus Belli View Post
    Is anyone working on a continuation of the script to say anywhere from 180-450AD, or perhaps a post Republic or Imperial period campaign using the EB mod?
    You might want to check out "Invasio Barbarorum" which is a historically correct conversion of BI. It isn't exactly the same as EB but AFAIK the mods share some content (e.g. IB has EB's "granary" buildings). Look at the IB fora (https://forums.totalwar.org/vb/forumdisplay.php?f=233) or simply ask Ibrahim for further details.
    Last edited by athanaric; 09-05-2009 at 02:39.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

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    Guest Aemilius Paulus's Avatar
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    Talking Re: Does EB have to end in 14AD?

    Quote Originally Posted by mountaingoat View Post
    would be interesting to play as the casse , sit there for 1000000 turns then take a screen of the empires .... in fact .. that sounds like an idea .. hmm lol
    Well, are you a decent programmer? It is not difficult if you know what to do. Or hell, just make a machine to continuously tap the mouse, once it is pointing at the "End Turn" button.

    Quote Originally Posted by Cassus Belli View Post
    You are probably right (though hopefully less so in the CTD department)
    Actually, realitically, I was optimistic about CTDs. Most people seem to find it impossible to get that far, although with 1.2 the chances are higher.

    Quote Originally Posted by Cassus Belli View Post
    but I was just supposing one did get to 14 AD/CE and still wanted to continue the game, could they? what would happen?
    Yes, you can, once again, you will have to play without the script.

    Quote Originally Posted by Cassus Belli View Post
    . It sounds like your saying it could be possible to do it in EB, and still preserve the 4 turns per year and other elements of the script?
    The underlined part: no. EB script is what creates 4-urns-per-year. BUT, you can go and modify the EBBS script, extending it. I do believe it is quite a simple process, and you can make a thread asking how to prolong the script.

    Quote Originally Posted by Cassus Belli View Post
    Would the lack of "AI cash bonuses," for example, give the human player an unfair advantage?
    AI would be quite weaker, although VH campaign difficulty should mitigate that somewhat. You can however employ the console (~) to add money to AI via cheating.


    But really, playing until 14 CE is highly unrealistic & unlikely, as I doubt it would be a fun thing to do the whole way. Your expansion would have to be on a gastropodian pace. And the AI factions are most likely all going to disappear save for two, maximum three superpowers, as balance is a tricky thing, and the longer you play, the more likely it is to tilt in favour of one or another. Simply probability.
    Last edited by Aemilius Paulus; 09-05-2009 at 03:18.

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    Guest Azathoth's Avatar
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    Default Re: Does EB have to end in 14AD?

    would be interesting to play as the casse , sit there for 1000000 turns then take a screen of the empires .... in fact .. that sounds like an idea .. hmm lol
    You would catch it in one of two phases of a cycle: either all provinces (except for Terhazza) are controlled by one faction or half the map is Eleutheroi.

  10. #10
    Member Member mountaingoat's Avatar
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    Default Re: Does EB have to end in 14AD?

    why would they all be Eleutheroi?

  11. #11

    Default Re: Does EB have to end in 14AD?

    Probably because big bad empire decays and revolts??

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


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