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Thread: Does EB have to end in 14AD?

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  1. #1
    Guest Aemilius Paulus's Avatar
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    Talking Re: Does EB have to end in 14AD?

    Quote Originally Posted by mountaingoat View Post
    would be interesting to play as the casse , sit there for 1000000 turns then take a screen of the empires .... in fact .. that sounds like an idea .. hmm lol
    Well, are you a decent programmer? It is not difficult if you know what to do. Or hell, just make a machine to continuously tap the mouse, once it is pointing at the "End Turn" button.

    Quote Originally Posted by Cassus Belli View Post
    You are probably right (though hopefully less so in the CTD department)
    Actually, realitically, I was optimistic about CTDs. Most people seem to find it impossible to get that far, although with 1.2 the chances are higher.

    Quote Originally Posted by Cassus Belli View Post
    but I was just supposing one did get to 14 AD/CE and still wanted to continue the game, could they? what would happen?
    Yes, you can, once again, you will have to play without the script.

    Quote Originally Posted by Cassus Belli View Post
    . It sounds like your saying it could be possible to do it in EB, and still preserve the 4 turns per year and other elements of the script?
    The underlined part: no. EB script is what creates 4-urns-per-year. BUT, you can go and modify the EBBS script, extending it. I do believe it is quite a simple process, and you can make a thread asking how to prolong the script.

    Quote Originally Posted by Cassus Belli View Post
    Would the lack of "AI cash bonuses," for example, give the human player an unfair advantage?
    AI would be quite weaker, although VH campaign difficulty should mitigate that somewhat. You can however employ the console (~) to add money to AI via cheating.


    But really, playing until 14 CE is highly unrealistic & unlikely, as I doubt it would be a fun thing to do the whole way. Your expansion would have to be on a gastropodian pace. And the AI factions are most likely all going to disappear save for two, maximum three superpowers, as balance is a tricky thing, and the longer you play, the more likely it is to tilt in favour of one or another. Simply probability.
    Last edited by Aemilius Paulus; 09-05-2009 at 03:18.

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    Guest Azathoth's Avatar
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    Default Re: Does EB have to end in 14AD?

    would be interesting to play as the casse , sit there for 1000000 turns then take a screen of the empires .... in fact .. that sounds like an idea .. hmm lol
    You would catch it in one of two phases of a cycle: either all provinces (except for Terhazza) are controlled by one faction or half the map is Eleutheroi.

  3. #3
    Member Member mountaingoat's Avatar
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    Default Re: Does EB have to end in 14AD?

    why would they all be Eleutheroi?

  4. #4

    Default Re: Does EB have to end in 14AD?

    Probably because big bad empire decays and revolts??

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  5. #5

    Default Re: Does EB have to end in 14AD?

    i don't know if i'd be able to make it that far, because i'm only around 200 bc and i'm getting CTDs more and more frequently. what's up with that?

  6. #6

    Default Re: Does EB have to end in 14AD?

    Thank you Aemilius Paulus for your elaboration

    Aemilius Paulus replied:
    Actually, realitically, I was optimistic about CTDs. Most people seem to find it impossible to get that far, although with 1.2 the chances are higher.
    This is truly disheartening, though I personally admit that I have seldom played a campaign through to its end... usually there has been some essential non-backward/SAV game compatible upgrade or patch that entices me to start the campaign over, as I'm currently doing. I was well into the EB v0.81a main campaign, then restarted so I could play EB 1.2 in BI.
    But I had always assumed that it was not only possible but highly probable to be able to complete a campaign if one stuck to it long enough.

    Since it now seems to be such a rare occurrence I would very much like to hear from anyone in the EB community who has actually finished a campaign in EB v.1.2?

    ...still preserve the 4 turns per year and other elements of the script?
    Aemilius Paulus responded:
    The underlined part: no. EB script is what creates 4-urns-per-year. BUT, you can go and modify the EBBS script, extending it. I do believe it is quite a simple process, and you can make a thread asking how to prolong the script.
    Thank you for that advice, I should do that, especially as I get further into this mod.
    From what I remember in RTR sub Mod posts from long ago, somebody shared how to add a 4-turns-per year script, so perhaps that could be incorporated into any extension of the script as well?

    Aemilius Paulus said:
    AI would be quite weaker, although VH campaign difficulty should mitigate that somewhat. You can however employ the console (~) to add money to AI via cheating.
    I read a post where somebody said that EB was balanced for most realistic play on "Medium" difficulty?
    If that's true I already erred by starting this campaign on "hard" at all levels.
    Would one have to restart a campaign or is it possible to change the difficulty level in mid-campaign to either increase or decrease the difficulty level?

    If one were to employ the (~) to add money to the AI, how would one apply it?
    Do you give it to a specific faction or does a specific amount automatically go to all?
    How much money would one give?
    Would the amount be static or would it change?
    How frequently would one have to do this? Each turn?

    But really, playing until 14 CE is highly unrealistic & unlikely, as I doubt it would be a fun thing to do the whole way. Your expansion would have to be on a gastropodian pace. And the AI factions are most likely all going to disappear save for two, maximum three superpowers, as balance is a tricky thing, and the longer you play, the more likely it is to tilt in favour of one or another. Simply probability.
    Wow, truly disheartening... I imagine that is because it must be such an incredibly difficult task to keep such a long campaign reasonably balanced throughout the centuries?...

    So what is the optimum range of best play for this game?
    Can we get past the "Marian reforms" and still expect decent gameplay?
    Should one even dream about making it to Caesar's Gallic campaign era?

    BTW, does the current script have all these historical characters (Sulla, Pompey, Crassus, Spartacus, Caesar, Antony, Cleopatra, et al) appear at the appropriate times?
    Right now I'm looking around for the birth of Hannibal and Scipio so that they can be matched up after 220 BC. Will they appear?

    I guess what would be ideal then would be to to have a series of adjoining campaigns for best historical balance from period to period.
    For continuity, though, it would be nice, if it's possible, to be able to preserve the gains of the played faction at the beginning of each continuing campaign as they were from where they left off in the succeeding one?
    Would any of this be possible?
    Is anybody working on it as we speak?

  7. #7
    Guest Azathoth's Avatar
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    Default Re: Does EB have to end in 14AD?

    BTW, does the current script have all these historical characters (Sulla, Pompey, Crassus, Spartacus, Caesar, Antony, Cleopatra, et al) appear at the appropriate times?
    Right now I'm looking around for the birth of Hannibal and Scipio so that they can be matched up after 220 BC. Will they appear?
    No. It's almost impossible for those two specific humans to be born after 272, right?
    Last edited by Azathoth; 09-05-2009 at 23:49.

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