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Thread: Switching to another engine/support

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  1. #1
    Wannabe Member The General's Avatar
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    Default Re: Switching to another engine/support

    Quote Originally Posted by antisocialmunky View Post
    If you mashed Civ and TW up, that would be the one game to rule them all(4x).
    As I've said before, gief a game with a mash-up of Civ and EU diplomacy, domestic politics and trade, a mixture of strategic gameplay of Civilization and Total War with a tinge of EU, and top of that the glorious battle scenes of Total Wars - with a slower pace and more realistic feel (... yesh, like in EB, duh ;( ) and you should have a pretty good game at your hands.

    As it is now, you have to choose between empire building of the Civilization series, empire management of Europa Universalis series and the oh-so-delicious battles of Total War series.

    Thankfully, EB makes the battles more realistic and I love history, so it makes the otherwise rather dull R:TW playable - however, the battle AI is what it is, the diplomacy doesn't work, the AI factions cannot manage themselves and are suicidal at best, there's quite a few glitches, et cetera.

    Oh well, one can always dream.
    I has two balloons!

  2. #2
    Member Member Cyclops's Avatar
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    Default Re: Switching to another engine/support

    Yep EU has that brilliant and noob friendly story engine in its events.

    If you could strap the excellent looking modded battles from EB onto a modded EU engine with its fabulously story machine, now that would be the one game to rule them all.

    I can see the events now.

    Rome:

    A New Man

    {only activates if the Cimbri Raids event occured}

    The peril of a massive invasions prompts a thorough reform of the Roman military.

    A. Hail Marius! (stab -3, land +2, quality +2, activate Marius leader, enables Demagogue! event)

    B. Cautious reforms (stab -1, innovation +1)

    C. Same old same old (stab +1, innovation -3)
    From Hax, Nachtmeister & Subotan

    Jatte lambasts Calico Rat

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