Oh the Sweboz are an ace faction to play. Their bodyguards fight like lions* and they need too. There's something about infantry generals, you just can't bug out like the horse boys can and with the lack of armoured line troops for the Sweboz you will find FM's getting bloody all the time.
I play on general-cam and you get a strong sense of putting your guys in harms way, again and again. I love the way the chevrons stack up like honourable scars. You need to plough in with the few heavies you have and savagely claw at the enemies flanks with the rest of your poor guys, but don't let your boys get sucked into a slugfest. Its rip and retreat, ambush and fall back, until the enemy are panting and ready to rout.
When you finally get the celto-German reforms c.190 you will be a practiced infantry warrior, and the next phase of tackling foes head on will be juicy revenge time. Sacking Roma is one of this game's great rewards.
No there was one, and it will be summed up in a 2-hour cable TV special consisting of 1 hour 59 minutes of waffling, and some dramatic music.
It can be adduced from a single reference in an obscure source "discovered" by a non-proffessional historian with a bad haircut, and involves fungus on the rye or lead pipes contaminating the water.
Anything more than that is getting needlessly complicated.
*"We do both kinds of combat: hand-to-hand spear and hand-to-hand sword!"
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