No, the EB Team has made it clear that doing something like that would be favoring the Roman faction. Besides, they're not in the business of making factions that aren't playable.
No, the EB Team has made it clear that doing something like that would be favoring the Roman faction. Besides, they're not in the business of making factions that aren't playable.
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
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The AI does naval invasions with BI exe too, search EB Unofficial Modding Projects for information how to get those working.
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The General's right - It definitely invades by sea on BI. I played on Alex.exe from 272BC to 245BC - not one sea invasion.
I'm much less far into an EB for BI campaign and the Romans have already invaded Corsica by sea twice and the Epeirots have just landed an army in Sicily (historical accuracy ftw)
The AI in Alex does invade. It especially likes to ferry troops around, though. I've only been invaded once by sea, but the AI do it to each other all the time - Rome was once captured by a Carthaginian fullstack in a Sweboz game.
Last edited by Ludens; 09-14-2009 at 19:46. Reason: double post
One of the main problems in EB is that many faction cant build ships, because the k.i. rarely builds any military harbours or their are none availlable. THe koinon hellenon in my game is my ally since 70 years and they still have a fullstack on Rhodos. Why? They controll minor asia, but minor asia nearly has no options for a port. WTF?
The seleucs rarely build ships, because they are expensive and their invasions are mainly focussed to the east. Only around egypt you encounter enemy ships sometims because the ptollis got bored.
And of course the useless roman level 1 ships and carthagian weak ships... :(
Yea, I've been playing Alex.exe and I haven't been invaded by ships at all (235BC)..but on BI I heard they do invade but only with 2 or 3 units.
Personally, I'm a bit surprised about the discussion regarding too little manpower for the Romani. In my experience in most games they are the faction that amasses the most armies (which are of decent quality, too). Granted, they often don't use them too well.
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Sometimes the AI does invade with 2-3 units, but more often than not, with half-stacks and larger armies, from what I've seen, for example, with two three-quarters-stacks, or a smaller army of 2-4 units and a larger with 8-15 units.
Indeed, SPQR is very rich and often sports several fullstacks, but sometimes seems all too passive. There's just something deterring them from crossing the strait into Sicily even if they're at war with the Qarthadastim...
(*Does a theatrical facepalm as he realizes he could've edited this answer into the previous post*)
Last edited by Ludens; 09-15-2009 at 20:38. Reason: double post
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The first couple of armies the Romans landed in Corsica on my EB on BI game were very small - but after that they landed a big army on it and the Epeirots landed another big army in Sicily - and have another one ready to land.
Not sure if you realize. Apart from favouring roman's too much, or in your case favouring the human player challenge for the Carthies. There are no more faction slots available in EBI. In order to create an evil twin of the romans you would have to completly remove another faction. (And if I had my way it would unfortuanetly be your damn carthies.)
As for manpower, I think you might mean population that can be used for making armies. The AI factions have UNLIMITED manpower. Everytime they recruit a unit they get somewhere around 200 or so people added to their city. If your unit size settings are really low then the cities can actually grow much faster than is normal.
Everything you have suggested to fix it is impossible or has already been dealt with in another way. Its unfortunate, but the AI is being asked to do something way more complex and out of its league than what it was programmed for. And sadly cannot be modded to fix this. Keep in mind that some AI modding is possible in M2TW. i recommend you have a look at Broken Crecent for some pretty decent diplomacy AI especially in regards to alliances. EB2 is being made now and hopefully the team will do everything they can to get the AI working the way they want for that mod. We can only wait and see.
Completed Campaigns:
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Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
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Very good post. I am surprised that nobody mentioned that.
The only problem remains AI and that cannot be solved. RTW AI tends to prefer northern direction of invasions. If you want to have some challenge against Romans, pick a Gallic faction. In all campaigns I played as Aedui or Arverni, Romani were the worst nightmare, they sent stack after stack especially after I took some city in Italy. My defenders there were the most experienced soldiers commanded by the most experienced generals of my faction thanks to all battles they had to fight.
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It's true that the A.I. favours a northern direction of expansion (maybe because the EB team located the original Roman province in the north?), but its first priority seems to be to go after the player. Worse than that, factions that are at war with the player tend to get cease-fires far more easily.
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Bet that Romans get many enemies against them, so they must divide their force....
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using alex.exe ,have had several full stack sea invasions from carth when playing as KH in my invasion of magna grecia.
Last edited by mountaingoat; 09-17-2009 at 13:55.
I've had Macedon conquered Rhodos and even Pergamon by boat though it took them a while. They seemed to forget what they were doing and sieged the city like couple years after they landed. I've had an AI Aedui lifted a siege at Vienne once. I'm just gonna speculate that it was because I destroyed every building as the city was falling to them. Clearly it wasn't because they had to attend a wedding of some Arvernian relatives! As for Pergamon, I think it's because Byzantium was owned by someone else allied to Macedon, kinda like vanilla Roman families "blocking" each other. So in conclusion, I think the AI is a lot smarter than we think. It's just sometimes they know too much and we don't.
edit- Has anyone tried putting a land bridge connecting Sicily and Africa? Well no one builds ships anyway and the pros might outweigh the cons here. Honestly who here bought RTW for naval battles? Also I'm not sure if the "warning you're entering Sicily" script deters Rome AI from crossing but it should be looked at if we haven't.
Last edited by Weebeast; 09-19-2009 at 01:52.
It wouldn't help much from my experience (in my mod)
AI only schedules at most 3 units into the queue at the same time, and for some reason the queue is not always in use... The recruitment speed thus depends on the number of settlements, if money and populations are unlimited.
So they cannot be aggressive unless you give them like 20 regions.....![]()
I've nary seen a ship as the Arche Seleukeia under alex. I have the run of the Eastern Mediterranean. Back in the day as Getai under BI iirc I saw fleets with massive armies ravaging the coasts of Italy and Greece. That said, in the AS alex campaign Epirus did reinvade Taras (and Romans reconquered) a while back, and Carthage is now currently in southern Italy.
As Romani, the 1st Punic War got pretty bloody with the Carthiginians ferrying full stacks of reformed units into Sicily one turn after another to contain me to Messana as I was iron-manning with high taxes only 10 unit size legions.
Funnily enough they also accepted peace after I took Sicily and Sardinia and Corsica away. :-D
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I've seen a the Romans a bit weak playing as Carthage as well (BI .exe) but I can see how improving them would make them less interesting as a player faction...playing as Rome they have great manpower.
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An aggressive Rome doesn't seem to be a problem for me. In all my four games they've steamrollered the Gauls by 35 years and have chased the Quarthadastim out of Iberia by 50.
I'm playing as Getai and as of right now I'm watching 6 almost full stacks march towards me.
I now must face them with Doryphoroi, Drapanai and Komatai (and a smattering of others).
I'm looking forward to the challenge but am annoyed at the recruitment methods of the AI. I find it hard to believe that the most common troops in the Roman army are the Pedites Extraordinarii and yet playing this game you'd assume that was the case.
Are there any mods that are out there doing as much historical accuracy (and game balance be damned) as possible? I'd rather face armies that matched history rather than had the elites forming the bulk of the forces.
In most games I played, Romans were recruiting armies that had 40% PE and 30% Triarii. I don't know why, because apparently no other faction saturates their armies with elites to such extent.
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
"Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
Ask gi'r klask! ask-vikingekampgruppe.dk
Balloon count: 13
Meh, the Qarthadastim are just as bad, if not worse.
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They've been spamming full-stacks of Elite African Pikeman, Sacred Band Infantry/Cavalry, Elite Liby-Phoenician Infantry, Elite African Infantry, Iberian Assault Infantry, Iberian Heavy Infantry and elephants for nigh onto a decade now. They wiped out the Romani before I even conquered Ak-Ink, so I can't comment on Roman elite-spam.
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
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