I've tried playing EB as Carthaginians on RTW 1.5, on BI and on Alexander.
In general i like the mod a lot.
However the Romans are too weak and too passive in it. Historically the Romans had massively greater manpower than most of their enemies due to their system of conscription and allied legions. They beat the Gauls not because Roman armies were superior, but because they outnumbered them by a factor of at least 5 to 1 in the Telamon campaign and at least 2 to 1 in the battle of Telamon (according to WRG Armies of the Macedonian and Punic Wars).
They beat the Carthaginians for a similar reason - they could field armies simultaneously in Northern Italy, Southern Italy, Spain, Sicily and Africa.
Because of this making the Romans' cities just proportional to the population of Italy massively under represents their actual military manpower, which was out of all proportion to Italy's population.
It would make the mod more historically accurate and more fun to play to increase the number of cities in Italy and under Roman control at the start of the game in order to represent this.
(I say that as someone who never plays as the Romans, but as Carthaginians or Dacians)
Then Roman forces could fight in several countries at once (as they often did) and it would be a challenge to fight against them, rather than a bit dull.
The problem may be partly the Alexander engine here, but the trouble is that only Alexander has half-decent battlefield AI. BI and RTW 1.5 have aggressive naval invasions but very poor battlefield AI (in 1.5 especially generals often just kamikaze into the middle of my army just to kill some skirmishers).
Some of the AI problems could be fixed in EBII if Medevial II AI is moddable (?) , but more cities in Italy to represent Roman military manpower might be the best solution (that or having more than one allied Roman faction as in RTW vanilla)
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