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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Italy should have more cities to represent Roman manpower

    You posted this in the EB1 forum. The problem is the AI going North and suiciding on full naked gaul stacks. The EB team has said on numerous occasion that they will be representing geography in a fair way to all factions. Rome isn't going ot get more cities.
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    Wannabe Member The General's Avatar
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    Default Re: Italy should have more cities to represent Roman manpower

    Besides, you can recruit several units per turn per city/castle in M2:TW.
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    Default Re: Italy should have more cities to represent Roman manpower

    Quote Originally Posted by antisocialmunky View Post
    You posted this in the EB1 forum. The problem is the AI going North and suiciding on full naked gaul stacks. The EB team has said on numerous occasion that they will be representing geography in a fair way to all factions. Rome isn't going ot get more cities.
    This is EB1. In EB2 there is a different system of capping units (low replenishment rate), so with this and a little AI scripting (especially the diplomacy AI) and the problem may not be as serious as in EB1.

    When it comes to geography of various factions, I think there won't be many changes in Italy (unless a new faction in this region will be present). However, population growth values and unit replenishment rate should be adjusted instead, especially that it can be balanced in different ways - we can, for example, decrease population growth globally (because Huge Cities are the plague of the later games), but Roman faction would not be as severely affected.

  4. #4

    Default Re: Italy should have more cities to represent Roman manpower

    Maybe - but the solution that worked in the original Rome Total War was to have three Roman factions. That way they didnt all go North. The Southern faction went South. The Northern one went North and West. The Eastern one went East. In other words the Romans did exactly what they did historically.

    Despite the original RTW being historically inaccurate in all kinds of ways and EB being a massive improvement on that in most ways, the original RTW represented the Romans' historical behaviour and military strength much more accurately - and having just one Roman faction (which is meant to make the game less 'Romano-centric') actually results in it being unhistorical.

    If in EBII we got all the historical accuracy of EB and the lovely client ruler stuff etc along with restoring the 3 Roman factions it'd be the best of both worlds and the most historically accurate it could get.

  5. #5
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Italy should have more cities to represent Roman manpower

    Exactly? You mean they were in Iberia, North Africa, Macedonia and Gaul in the 250s?
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  6. #6

    Default Re: Italy should have more cities to represent Roman manpower

    No - i mean that during the 1st Punic war (264 to 241 BC) they were in both Sicily and north Africa and attacked Sardinia and Corsica - and fighting in the Po valley against the Northern Italian Celts not much later (Telamon was 225 BC) and probably before and during the 1st Punic war too

    The mod starts in 272 BC so that means about 30 to 40 turns in (at the latest), to act historically, they'd have to be fighting Carthage across much of the western mediterranean.

    They also considered sending troops to Macedonia during the 2nd punic war (218-201 BC) and intervened in wars in Greece a lot after that.

    But i take part of your point - that going east in 270s to 250s BC is too early.

    So say you drop the Eastern Roman faction and just have two Roman factions - one in the Northern part of central Italy, one in the Southern part. Then the Romans have effective manpower far higher than any other faction (due to their system of conscription and allied legions, not to greater population) - and they also don't only go North, they go South too, coming into conflict with both Carthage and the Po Valley Celts relatively early in the game (or as soon as they get Tarentum from Phyrrus' Epeirots).

    After the 2nd punic war they did expand in every direction at once - and thats still not that far into the EB period (after 201 BC)
    Last edited by Dunadd; 09-12-2009 at 00:08.

  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Italy should have more cities to represent Roman manpower

    You shouldn't take expansion patterns of EB1 as a guide as to what is going to happen in EB2. M2:TW offers more settings and a comparatively more clever strategic A.I., so A.I. expansion is going to be more sensible. Not to mention that there will be more factions that can influence the expansion of other factions.

    Even so, there are not going to be multiple Roman factions, in the same way there are not going to be multiple Carthaginian factions to direct Carthaginian warfare operations.
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  8. #8

    Default Re: Italy should have more cities to represent Roman manpower

    Multiple Roman factions was one thing in vanilla Rome Total War that did work reasonably well - it ensured they went South and North at the same time and had the ability to field several big armies at once. That at least was more historically accurate than EB with a single Roman faction, even though EB is more historically accurate in pretty much every other way.

    Three Roman factions, as in the original RTW, is maybe too many, but two might work well.

    I'd like to believe Medieval II's AI can be modded well enough to make the Romans not just go North - remains to be seen though - and having two Roman factions might be much less work, much less complicated and give as good or better results.

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