Quote Originally Posted by antisocialmunky View Post
You posted this in the EB1 forum. The problem is the AI going North and suiciding on full naked gaul stacks. The EB team has said on numerous occasion that they will be representing geography in a fair way to all factions. Rome isn't going ot get more cities.
This is EB1. In EB2 there is a different system of capping units (low replenishment rate), so with this and a little AI scripting (especially the diplomacy AI) and the problem may not be as serious as in EB1.

When it comes to geography of various factions, I think there won't be many changes in Italy (unless a new faction in this region will be present). However, population growth values and unit replenishment rate should be adjusted instead, especially that it can be balanced in different ways - we can, for example, decrease population growth globally (because Huge Cities are the plague of the later games), but Roman faction would not be as severely affected.