I thought I'd give my hand a try at this, so here we go.
Darkest of Days is an FPS set in a number of time periods, although chiefly in the Civil War and First World War. You take the role of an 'MIA' somebody reported as missing, but not dead, in the history books. Theoretically, you were supposed to die at Custer's Last Stand, but at the last moment you're rescued by KronoteK, a time traveling organization dedicated to researching and preserving history. You go on to have an illustrious career as an agent of that organization visiting various periods in history and killing lots of people in them.
That nicely brings me to my first gripe about the game. With an organization theoretically dedicated to preserving history, the decision always seems to be to take the most violent possible route to any desired solution.
For example, a person you're set to protect has been assigned to attack a heavily defended German area in WWI. How do you ensure he survives? Why, go in and wipe out all the Germans of course. Worse yet, they apparently have no concept of subterfuge at all, because on this mission they send you in dressed as a Russian. Conviniently you ARE armed with a futuristic assault rifle/shotgun combo, but this isn't much comfort when you're assaulting a German artillery position surrounded by machine guns.
Fortunately the odds are somewhat balanced by the idiotic AI. This has got to be some of the DUMBEST AI I have seen in an FPS since 1995. Actually, all things considered, I would say that Doom's AI was smarter. Half the enemy soldiers seem totally oblivious to your presence. The other half will lock on to you and mercilessly bombard you with bullets no matter what is in the way. This leads to some highly annoying situations on levels featuring dense foliage, where enemy troops will shoot you with pinpoint accuracy through three hundred feet of bushes.
Likewise, the 'allied' AI is very poor. Your chief handler, a man named Dexter, provides some amusing quips but little else. On one particular level, where we were set to defend a Union held church from assaulting Confederates, he happily crouched in the corner, facing the wall with his bayonet ready to skewer any Reb foolish enough to attempt to phase through the wall.
For all the firepower being brought down on you, the game simply lacks the atmosphere of, say, the Call of Duty series. I felt no particular excitement past a little twinge of glee when I got to gun down lines of CSA troops with a modern assault rifle. This was somewhat negated by the total lack of reaction by anybody to my sudden appearance and the fact that I just gunned down a hundred men in two seconds. Artillery explodes, guns boom, but it lacks the zip and soul of a real experience.
I recall that on my first sitting at Call of Duty 2 I went away with my hands shaking slightly, feeling a little shellshocked. This is not that experience.
The game certainly has potential, but it is wasted for the most part. Further, the game features decidedly last-gen graphics, but strangely performs quite poorly, stressing even my shiny new rig. As an example, Dexter's mouth is not actually a part of his model, but apparently a rather poorly designed texture slapped over his face, which oscilates when he talks. It's quite disturbing, actually.
The sound is also a bit lacking. For each time period, soldiers on each side have roughly two 'things' they shout. Confederates shout "Yankees!" and "Yeehaw!", Russians have "Ourah!" and something which I think amounts to "take cover!". Germans shout "Fuer das fatherland!" in the most terrible German accent ever. Union troops don't say anything particularly interesting, I suppose, because I can't remember any lines from them.
There are also other signs of laziness in the campaign. For instance, Russian officers wield Luger pistols. The Confederates and Union both use the same model of musket, revolver, and sniper rifle. Confederate officers are recolored Union cavalrymen.
There are also several quirks which, personally, annoyed me. First, troops generally show no reaction to being shot. If you hit a guy in the head, he dies, yes, but anywhere else requires at least two shots (or three, for officers...for some reason) to score a kill. The concept of 'blue aura survivors', people who are set to survive the battle, is nice, but considering they seem to get gunned down by enemy fire just as easily as anybody else would indicate otherwise. The lack of foresight and strategic thinking displayed by the characters is staggering, as I mentioned before...
Overall, I would rate Darkest of Days as a below average shooter with a neat concept behind it.
4/10
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