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  1. #1

    Exclamation RTI is un-winnable

    I don't know who else is having this problem but when I play RTI Chapter 2 the French spam full stacks and I'm unable to match them. They can field 12 full stacks to my 2 (AI and their money cheats).

    Not surprisingly, I can't win the mission. Is there any way around this?

  2. #2
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: RTI is un-winnable

    you mean the french and indian war part? I had trouble with that my first go too. heres what I found:

    1. It is not fun at all. unfortunately, they made it a bit too much like the real thing, and have you going after forts and masses of indians and french, but don't give you any bonuses upon capturing the forts (each side wanted control of the Ohio valley so their merchants and trappers could pass through)


    just spam masses of line infantry and auto resolve, in about half an hour youll get through that hell-hole.
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  3. #3

    Default Re: RTI is un-winnable

    But I can't afford to do that. They have at least 3 full stacks at each path across the river to the target cities and one more in the city. I think I'll have to start over.

  4. #4
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: RTI is un-winnable

    Quote Originally Posted by Prussian Iron View Post
    you mean the french and indian war part? I had trouble with that my first go too. heres what I found:

    1. It is not fun at all. unfortunately, they made it a bit too much like the real thing, and have you going after forts and masses of indians and french, but don't give you any bonuses upon capturing the forts (each side wanted control of the Ohio valley so their merchants and trappers could pass through)


    just spam masses of line infantry and auto resolve, in about half an hour youll get through that hell-hole.
    Yep, I found that because it's a tutorial version, my armies could win nearly 90% of autoresolved battles against enemy full-stacks, and only lost when they were really depleted. In one battle outside Montreal Washington wound up dying, so I just took 3 or 4 turns to build up a new full stack, sent it after them, and won.

    EDIT: Also, use your navy to navigate the St. Lawrence River. That defeats the need for crossing points.
    Last edited by Chaotix; 09-12-2009 at 17:43.
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  5. #5

    Default Re: RTI is un-winnable

    Quote Originally Posted by Chaotix View Post
    Yep, I found that because it's a tutorial version, my armies could win nearly 90% of autoresolved battles against enemy full-stacks, and only lost when they were really depleted. In one battle outside Montreal Washington wound up dying, so I just took 3 or 4 turns to build up a new full stack, sent it after them, and won.

    EDIT: Also, use your navy to navigate the St. Lawrence River. That defeats the need for crossing points.
    I forgot to say in addition to their full stacks they also have a large navy and it sunk mine. I'm going to restart and hope I can do better with blitzing.

  6. #6

    Default Re: RTI is un-winnable

    It really is a hard section. I ended up winning by doing suicide assaults against cities, capturing them, getting the achievement, and then continuing on.

  7. #7
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: RTI is un-winnable

    yeah, the best way is to really just blitz the hell out of the objective cities, and leave them mostly ungarrisoned.
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