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  1. #1

    Default Re: Unit Size & Ancillary System

    Quote Originally Posted by Raygereio View Post
    Personally if your computer can handle it; try huge, if only for the epic-big-army feel..
    Please remember, if you do play on Huge, watch your town populations closely!
    If you need too many troops and only have one or two towns to recruit from, those cities will be depleted of population pretty fast.

    There are a good few solutions to the problem of population on huge.
    Either you invest in more towns and spread your recruitment areas out, you can recruit cheap units in outer towns and then disband them in your recruitment towns to boost your population, or you can bolster your armies with mercenaries more often.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  2. #2

    Default Re: Unit Size & Ancillary System

    huge for population control

    management of cities is a must for many factions and on huge when you screw up if does make a big impact wich can enhance your game experience far better

  3. #3
    Member Member Kevin's Avatar
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    Default Re: Unit Size & Ancillary System

    On a side note: Does anyone play EB on the HIGHEST settings with High Unit Sizes? If so, what is your computer specs?

  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Unit Size & Ancillary System

    I can certainly manage it, but I choose not to because I usually have tons of other stuff running in the background. I also played windowed at 1024x768, because it gets warped on anything more.

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  5. #5
    Member Member Kevin's Avatar
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    Default Re: Unit Size & Ancillary System

    How's it look?

  6. #6
    Member Member seienchin's Avatar
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    Default Re: Unit Size & Ancillary System

    Ive never met anybody who could do that, for one single reason:
    No multicore support. All the singlecore PCs of ROmes time were to weak to get the highest settings with huge units and all new computers have enough graphical power, but the processing power isnt use well. I actually can run Medivial2 exactly with the same power as Rome. So I have both on the highest settings, but on huge unit size I cant let it run faster than 2times speed and bridge battles tend to get as slow as it gets... Maybe 15fps. Same problem with all my friends computer except for the one who has still a single core... But his graphic card sucks.
    Well anyway. Maybe with a 3.2 quadrocoe processor I try it again with the bridge battles and 4 times speed^^

    PS:
    Anybody who thinks the cavallery in EB works different than Vanilla should play vanilla again.
    The only difference in EB is, that cavallery doesnt kill as many people in melee as before, but on the other hand it doesnt die as fast.
    It really annoys, when your elite phalanxs formation breaks becaus of a frontal atack of medium cavallery... Allthough nobody gets killed. They just push into the units. But anyway atacking the flanks of the enemy battle line (Even from the front) with 3 cavallery units properly charging routs the enemy in EB too. Just the same as in Vanilla
    Last edited by seienchin; 09-23-2009 at 02:45.

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Unit Size & Ancillary System

    Quote Originally Posted by Kevin View Post
    On a side note: Does anyone play EB on the HIGHEST settings with High Unit Sizes? If so, what is your computer specs?
    I once do in my lab's server..... when I was the admin...
    But now, the new admin has re-format the comp and change the OS to Linux, so, I think I couldn't play that anymore.

    Using 1600 x 1200 resolution

    Specs: (forget the exact name)
    Intel Dual Core (or somewhat for server) 2.8 Ghz
    RAM 16 GB
    VGA ATI Radeon 2 Gb
    HDD more than 1400 Gb

    Playing EB with "medium" settings and things got too fast.... I once play a Romaioi (oops...) campaign on this comp, and each turn is only 1 or 2 seconds... and each battle is just faster.... (no lag when my armies march). Just really awesome (the EB graphics, not the Romans)

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  8. #8
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Unit Size & Ancillary System

    Strange. I ran it fine. I never did try a large 20 unit Pantodapoi spam-fest though, and only ever played a few 10 unit battles though.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  9. #9
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Unit Size & Ancillary System

    I play on laptop,

    AMD Athlon dual-core 1,9 GHz
    RAM 4 GB
    Ati HD 3200

    It works fine on high settings (without antialiasing) with large unit size. Though it begins to lag around ~5000 soldiers.

    I've checked a few sites for info about my VGA and if I could raise the clock signal I would get a +40% better perfomance with it. However the manufacturer restricted the modding on laptops... so .
    Spoiler Alert, click show to read: 



    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  10. #10
    Member Member Kevin's Avatar
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    Default Re: Unit Size & Ancillary System

    woah you should post a screenshot, my computer plays on medium settings on large

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