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  1. #1
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Unit Size & Ancillary System

    I can certainly manage it, but I choose not to because I usually have tons of other stuff running in the background. I also played windowed at 1024x768, because it gets warped on anything more.

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  2. #2
    Member Member Kevin's Avatar
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    Default Re: Unit Size & Ancillary System

    How's it look?

  3. #3
    Member Member seienchin's Avatar
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    Default Re: Unit Size & Ancillary System

    Ive never met anybody who could do that, for one single reason:
    No multicore support. All the singlecore PCs of ROmes time were to weak to get the highest settings with huge units and all new computers have enough graphical power, but the processing power isnt use well. I actually can run Medivial2 exactly with the same power as Rome. So I have both on the highest settings, but on huge unit size I cant let it run faster than 2times speed and bridge battles tend to get as slow as it gets... Maybe 15fps. Same problem with all my friends computer except for the one who has still a single core... But his graphic card sucks.
    Well anyway. Maybe with a 3.2 quadrocoe processor I try it again with the bridge battles and 4 times speed^^

    PS:
    Anybody who thinks the cavallery in EB works different than Vanilla should play vanilla again.
    The only difference in EB is, that cavallery doesnt kill as many people in melee as before, but on the other hand it doesnt die as fast.
    It really annoys, when your elite phalanxs formation breaks becaus of a frontal atack of medium cavallery... Allthough nobody gets killed. They just push into the units. But anyway atacking the flanks of the enemy battle line (Even from the front) with 3 cavallery units properly charging routs the enemy in EB too. Just the same as in Vanilla
    Last edited by seienchin; 09-23-2009 at 02:45.

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