Thanks. All very helpful and good to read. I shall be trying out the space battle button next time I play.

Hoping to get an afternoon with this at the weekend, seems like the perfect lazy Sunday game for armchair strategists.

Quote Originally Posted by Martok View Post
I tend to focus on techs
And that changes a lot! I thought the idea was to research one of each category all of the time :feels stupid: Hence why I thought ~6 techs per branch of the tree was a bit alarming; 6 'rounds' of research and it would all be done. Goes to show that if you give a frog chance to research shiny new tech she'll grab everything she can with both hands If you're meant to specialise a bit more then the tech tree should be plenty long; I'm not a fan of having laser techs I-XII just to fill up space. Fewer, more meaningful techs is my preference.

Speaking of research, I love the idea of the skunkworks. I don't recall seeing anything like that in other games. For those who don't have the game, the skunkworks is a special type of research facility. It works at a faster rate than a standard lab and on a secret topic. You don't know what you're getting until it's done. Could be the best tech for your situation, or the worst, or one that your other labs have been researching via the standard methods. Russian roulette research!