Kevin, same here.
As for.It's not like they make any money off it anymore
I just bought another copy of BG The Entire Saga, so do not underestimate old games.
Kevin, same here.
As for.It's not like they make any money off it anymore
I just bought another copy of BG The Entire Saga, so do not underestimate old games.
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
"Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
Ask gi'r klask! ask-vikingekampgruppe.dk
Balloon count: 13
well i think the diplomatic ai has the problem to be too inflexible. it always wants at least its cities back for peace although the player can easily send it to hell. it is not programmed for staying alive but for short-term benefits( e.g. betraying a stronger ally for capturing a border town) and it has some kind of a "everything or nothing"-mind which becomes visual if you want peace.
on the other hand i had some strange thinks in my baktria campaign: AS started war, i won 2 battles ook 1 town. then they demanded peace so i told them to give me another town. THEY DID IT!!! (AI ? accepting peace?) they attacked me next round again, i did simply beat their siege army and they wanted peace again. i demanded another town and they gave it again. by this i went until persepolis until i stopped expansion and cared for the parthians.
i heard something of divided campaign map and diplomatic ai which shall be the explaination for this. is this right?
Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)
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