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  1. #1
    Member Member Macilrille's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by bobbin View Post
    It doesn't need to break the armour the real killer is the blunt force of the blow (which clubs and maces are better in transmitting to the target than swords or spears) which could break bones and burst internal organs without damaging the armour. Getting hit by a club while wearing chain mail would be little different from being hit whilst wearing nothing. Also IIRC some of the unit descriptions say they used to put pieces of bone or metal into the clubs to allow them to punch holes in armour.
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  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Speutogordoz

    About the shield rating, I didn't reduce the Phalangitai's rate, I raise the "Phalangitai wannabe" shield values...

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  3. #3
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    The Results of my experimentation (unit size: large):

    Vanilla-
    Spuedogorðoz vs. Toxotai= Toxotai inflicted 19 casualties with their arrows.

    Spuedogorðoz vs. Triarii (Polybian)= Triarii victory, Spuedogorðoz inflict 39 casualties.

    Spuedogorðoz vs. Principes (Polybian)= Principes victory (6 casualties for 1 javelin volley,) Spuedogorðoz inflict 32 casualties.

    Spuedogorðoz vs. Lugoae= Spuedogorðoz victory, Lugoae inflict 47 casualties.


    Shield +2-
    Spuedogorðoz vs. Toxotai= Toxotai inflicted 9 casualties with their arrows.

    Spuedogorðoz vs. Triarii (Polybian)= Triarii victory, Spuedogorðoz inflict 45 casualties.

    Spuedogorðoz vs. Principes (Polybian)= Principes victory (3 casualties for 1 javelin volley,) Spuedogorðoz inflict 59 casualties.


    Shield +3, Defense skill -1-
    Spuedogorðoz vs. Toxotai= Toxotai inflicted 3 casualties with their arrows.

    Spuedogorðoz vs. Triarii (Polybian)= Spuedogorðoz victory, Triarii inflict 67 casualties

    Spuedogorðoz vs. Principes (Polybian)= Principes victory (2 casualties for 1 javelin volley,) Spuedogorðoz inflict 70 casualties.

    Spuedogorðoz vs. Leuce Epos= Spuedogorðoz victory, Leuce Epos inflict 21 casualties (0 casualties inflicted by entire javelin supply)

    Spuedogorðoz vs. Pantodapoi Phalangitai= Pantodapoi Phalangitai victory, Spuedogorðoz inflict 1 casualty.


    Shield +3, Defense skill -1, Armor Penetration, -1 Attack-
    Spuedogorðoz vs. Triarii (Polybian)= Spuedogorðoz victory, Triarii inflict 31 casualties.

    Spuedogorðoz vs. Principes (Polybian)= Spuedogorðoz victory, Principes inflict 28 casualties (1 casualty for 1 javelin volley.)

    Spuedogorðoz vs. Leuce Epos= Spuedogorðoz victory, Leuce Epos inflict 16 casualties (1 casualty
    inflicted by entire javelin supply.)

    Spuedogorðoz vs. Spartiate Hoplitai= Spuedogorðoz victory, Spartiate Hoplitai inflict 41 casualties.

    Spuedogorðoz vs. Lugoae= Spuedogorðoz victory, Lugoae inflict 40 casualties.




    Conclusion-

    Increasing the shield value of the Spuedogorðoz by 3, lowering the attack and defense skills by 1, and adding AP, produces what seems to match the description most closely. They aren't quite as invulnerable to arrows as Phalangitai, but they aren't supposed to be either. Spuedogorðoz are now the most efficient melee (non-phalanx) cavalry killer and can now work as sort of a defensive version of Druxtiz ßastarniska. There was no way to fix the incredible weakness that Spuedogorðoz have to flanking and encirclement (which is why the Lugoae inflicted so many casualties,) because giving them their swords back doesn't quite render properly.

    Other Findings-

    Spuedogorðoz are awful if given phalanx mode. I tried them out, and they're simply not a large enough unit to effectively use phalanx (and their pikes and pike-heads get much shorter.) Findings were quite similar when Spuedogorðoz were given the "short_pike" attribute. The "spear" attribute made them pathetic fighters who would sometimes completely turn their backs to the enemy in combat.

    "short_pike" attribute creates a more accurate hoplite phalanx than what is currently used in EB.

    Dungunðiz murder Principes...

    Other Notes-

    If anyone wants, I can upload my "export_unit_descr" to the mini-mods section... I'm probably going to be working on a more ambitious modification of the spear-troops of EB.
    Last edited by Kikaz; 09-18-2009 at 21:29.


  4. #4
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Speutogordoz

    I think giving Spuedogorðoz the AP ability is erroneous. Units don't have AP to balance themselves out: they are given the AP ability because historically the weapons they used were able to pierce or blunt armor. This was not the case with pike phalanxes.
    + =

    3x for this, this, and this

  5. #5
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Frontline1944 View Post
    I think giving Spuedogorðoz the AP ability is erroneous. Units don't have AP to balance themselves out: they are given the AP ability because historically the weapons they used were able to pierce or blunt armor. This was not the case with pike phalanxes.
    Load up EB multiplayer

    Click single Player

    Go to custom battle

    make your faction Sweboz

    give yourself a unit of Spuedogorðoz (and whatever for the enemy, it is moot)

    when the battle starts, pause, and right-click your Spuedogorðoz unit card...


    ... You see?
    Last edited by Kikaz; 09-19-2009 at 01:19.


  6. #6
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Speutogordoz

    Thanks for mitigating the humiliation with a clown smiley...

    I wonder why the EB team didn't originally give them AP, then.
    + =

    3x for this, this, and this

  7. #7
    Member Member Kevin's Avatar
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    Default Re: Speutogordoz

    I'm sure any sarissa can be AP, as long as the wielder is strong enough, especially if the target runs straight at the point.

  8. #8
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Speutogordoz

    Quote Originally Posted by Frontline1944 View Post
    Thanks for mitigating the humiliation with a clown smiley...

    I wonder why the EB team didn't originally give them AP, then.
    You're very welcome my friend.

    The EB team has missed a few things... I mean, even in version 1.2 we still have units with backwards spears.
    Last edited by Kikaz; 09-19-2009 at 02:23.


  9. #9

    Default Re: Speutogordoz

    Quote Originally Posted by Kikaz View Post
    Load up EB multiplayer

    Click single Player

    Go to custom battle

    make your faction Sweboz

    give yourself a unit of Spuedogorðoz (and whatever for the enemy, it is moot)

    when the battle starts, pause, and right-click your Spuedogorðoz unit card...


    ... You see?
    There's an easier way to look up units. Besides browsing through the data files, there's http://europabarbarorum.heimstatt.net/

    I don't mean to use up the man's bandwidth, but he has rendered a public service for all to see

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