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Thread: Fighting Dead Units

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  1. #1
    Member Member Raygereio's Avatar
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    Default Re: Fighting Dead Units

    As far as I know, that - like the units dancing in front of the siegetower thing- is one of the remaining RTW bugs and can't be fixed by non-developers.
    Like Epimetheus said: repeatedly stopping the unit and giving move orders works usually.

  2. #2

    Default Re: Fighting Dead Units

    I think it's not a bug: that's implemented in EB for historical accuracy:

    (today we call that kind of behavior: shell shock)
    Spoiler Alert, click show to read: 


  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Fighting Dead Units

    Quote Originally Posted by Jebivjetar View Post
    I think it's not a bug: that's implemented in EB for historical accuracy:

    (today we call that kind of behavior: shell shock)
    Spoiler Alert, click show to read: 
    Well, that "bug" was actually rarely occurs, but when it occurs, a unit or two can become stucked..... a really good excuse for historical reality, but in fact, you can break this bug by sending your elephants to run accros the stucked units....

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  4. #4
    Member Member Scipio Germanicus's Avatar
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    Default Re: Fighting Dead Units

    Ok. Thanks all for your input. Guess I'll just have to put up with it and continue frantically double clicking and saying not-too-nice-things to my computer.
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Dr. Stephen Hawking



    from WarpGhost

  5. #5

    Default Re: Fighting Dead Units

    Yeah it's a 1.5 bug, not an EB bug.

    IE-Impossible to fix without cracking the code.
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