Well, that "bug" was actually rarely occurs, but when it occurs, a unit or two can become stucked..... a really good excuse for historical reality, but in fact, you can break this bug by sending your elephants to run accros the stucked units....I think it's not a bug: that's implemented in EB for historical accuracy:
(today we call that kind of behavior: shell shock)
Spoiler Alert, click show to read:![]()
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Also known as SPIKE in TWC
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