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Thread: Mods for EB included in EB II?

  1. #1
    Member Member Macilrille's Avatar
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    Default Mods for EB included in EB II?

    Many modders have created a lot of more or less accurate and ease-of-use mods for EB. Are they being reviewed for inclusion/consideration in EB II?

    I am but curious, I use none of them actually, but some, like an updated FD, might be very sensible to include.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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    Member Member Christianus's Avatar
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    Default Re: Mods for EB included in EB II?

    I have a list:
    "Crimsons Tide" for blood and goore
    "Byg`s Grim Reality" for armies on foreign ground and their supplies
    Something similar to Real Combat and Real Recruitment or Stainless Steel. But Im sure its already modded in EBII.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

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    urk! Member bobbin's Avatar
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    Default Re: Mods for EB included in EB II?

    I think he's asking about submod's specifically made for EB. Top of my list would be the force diplomacy mod.
    Last edited by bobbin; 09-22-2009 at 17:23.


  4. #4
    Member Member Macilrille's Avatar
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    Default Re: Mods for EB included in EB II?

    Neither.

    I am asking whether the EB team are planning to include or get inspired by other mods, such as FD for example.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  5. #5
    Member Member Christianus's Avatar
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    Default Re: Mods for EB included in EB II?

    At least, Crimsons Tide should work on every mod I believe. I use it on Broken Crescent right now. Get a very good feeling of the battle.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

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    Member Member Parkev's Avatar
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    Default Re: Mods for EB included in EB II?

    Quote Originally Posted by bobbin View Post
    I think he's asking about submod's specifically made for EB. Top of my list would be the force diplomacy mod.
    I think EBII will be good enough to eliminate the need for hacks like FDM.

  7. #7
    is not a senior Member Meneldil's Avatar
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    Default Re: Mods for EB included in EB II?

    And I think you think wrong :-P

    M2TW:K diplomatic AI's just as bad as RTW's.

  8. #8
    alterego Member Tartaros's Avatar
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    Default Re: Mods for EB included in EB II?

    also my personal favorite: "Archaon's Loyal Allies Modification Files"

    http://www.twcenter.net/forums/showthread.php?t=255238

  9. #9
    Member Member Christianus's Avatar
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    Default Re: Mods for EB included in EB II?

    Nice!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Mods for EB included in EB II?

    Trust me, you won't want too many allies or they'll run up and assault cities that you siege, drag you into battle, die horrible but still get the city after you take the square.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  11. #11
    Member Member Cyclops's Avatar
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    Default Re: Mods for EB included in EB II?

    Now thats an interesting one. I love the idea of non-treacherous allies (yes AS I'm looking at you with my Pontian scowl )

    Does the AI break alliances much? using diplomats I mean, I know they shuffle up and stab you in the back all the time.
    From Hax, Nachtmeister & Subotan

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  12. #12

    Default Re: Mods for EB included in EB II?

    I remember a vanilla game where the byzantines with whom i had maxed relations, decided to invade me. Sillies.

    But that was an odd ball. In general, it depends on your reputation, i think. In that same game, i had a reliable reputation, and my allies were a reflection of that. Then i started exploring with the agents (one of my first games) and many assassins got caught, giving me a treacherous (don remember the exact name). I nearly had a dogpile at that point. Lost respect.

    In any case, diplomatic relations can be modded. I remember a mod, i think it was vader's, where diplomacy was insane... if you had maxed out repwith someone, you will not get betrayed. And allies have maxed out, so they dont betray you... ever. And, they dont refuse an alliance out of principle... so at the start you can ally the whole bunch o' them. And... since they like you so much they dont wanna attack your allies either... i remember my first game with that mod was a Total Peace game... booooring.

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