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Thread: Patch 1.4

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  1. #1
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Patch 1.4

    You can now see the composition of enemy armies and fleets by clicking on them. You don't see their strength but at least you know what kind of units you are up against.
    Tosa Inu

  2. #2
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Patch 1.4

    How about naval battles? Have they been... "overhauled" as promised?
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  3. #3

    Default Re: Patch 1.4

    These diplomatic results are promising and I'm itching to get my game downloaded so I can play. Has anyone tried sending fleets to the trade nodes? How are the pirates doing? I'm planning to try to turtle my way through a campaign again, but this time how will the trade be different?

    Also, will the campaign be easier on VH like before(at least on campaign)? I remember always playing on VH resulted in me getting loads of cash.

    Fingers crossed

  4. #4

    Default Re: Patch 1.4

    I thought I had read in an earlier dev post that they were fixing the CAI such that, if an enemy nation put a ship in the AI's port, the AI would send a land unit to push it out. The Barbary Pirates have always been excellent at this. They often remember to leave at least 1 unit in the port to ensure I can't just slip back in the next turn. While I can still blockade the port, at least it keeps my ships vulnerable by being outside the port and prevents my ships from cause damage to the port.

    Unfortunately, no other nation seemed to be able to figure this trick out. I'm hoping the Barbary Pirate's tendency has spread to all other AI factions.

    Has anyone seen evidence of the AI sending land units to push enemy vessels out of its harbors?
    Last edited by Servius; 09-23-2009 at 03:03.
    Fac et Spera

  5. #5
    Member Member Durallan's Avatar
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    Default Re: Patch 1.4

    Has anyone seen if Protectorates are now counted as territories that you own?
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  6. #6
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 1.4

    Has anyone else noticed the units yelling orders now? Like when you have fire by rank they say Ready, aim, FIRE, ready, aim FIRE. Really cool touch!

    I haven't got far enough in a new campaign to notice AI making peace with eachother, but they do offer peace to me and they do make alliances with eachother now.

    It's also a big eary for cross-theater invasions to be showing up but I'll keep an eye out.
    Last edited by Graphic; 09-23-2009 at 04:30.

  7. #7

    Default Re: Patch 1.4

    Well, after a bit of troubleshooting after the patch not letting ETW boot up(crash at startup), it works okay now.

    Has anyone else noticed the units yelling orders now? Like when you have fire by rank they say Ready, aim, FIRE, ready, aim FIRE. Really cool touch!
    I booted up one quick 1v1 between two infantry. Mine were constantly yelling; it was as if they had their own cheering squad

    What I've noticed after 1 turn of playing, the AI seems more willing with diplomacy-I got trade requests easily with the ottomans and the marathas(playing as the french), although the nations which seemed "hostile" were reluctant to agree.

    From the end of the first turn, one DOW only-from the UP. Luckily, I grouped together the starting army (is it just me or did they change up the starting armies? I've noticed less pikemen than before).

    Also, some of the starting tech is different. I remember France used to start with common land enclosures, and now they have physiocracy when I started. Am I wrong?

    End of turn 2, and I get 2 more DOW's-from the native americans.
    Sidenote:The starting menu is orange now, with a picture of some native americans and a little thing in the corner advertising the new expansion.
    Anyway, turn 2 DOW from the native americans. The iroquois immediately send an army of a general, two bowmen, and two warriors versus my ragtag army of militia and a few cannons/cavalry. It's getting late so I stopped playing there but the auto-resolve seemed mostly fair, although slightly tilted in the enemy's favor.


    Congratulations CA, so far you seemed to have fixed this game and if the game stays this great for the rest of a campaign I'll most likely be getting the expansion

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