Some people seem to think that any kind of ranged unit using melee at all -- unless they're out of ammo -- is a bug and wrong.
Ranged units use melee now when they're losing the shoot-out.
Some people seem to think that any kind of ranged unit using melee at all -- unless they're out of ammo -- is a bug and wrong.
Ranged units use melee now when they're losing the shoot-out.
That's actually a good feature. I was afraid that animations would hamper units' melee again like it did in M2TW.
P.S. Unless the unit charges the moment it loses more men than their opposite (after receiving the opening volley) or when it's to late (when their numbers are so diminished they're actually doing you a favour by engaging in melee)
Last edited by Peasant Phill; 09-23-2009 at 09:27.
Originally Posted by Drone
Originally Posted by TinCow
AI Nations ARE making peace with one another! At least the Barbary Pirates are. When I checked on them they were only at war with about four nations.
The diplomatic changes all seem for the better at this point.
As a side note; for the first time I can recall the AI has killed off the Cherokee.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
and its making trade agreements! my protectorate the United states made a trade agreement with denmark, another protectorate! I was deeply impressed.
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
Maybe I should actually start playing again, I stopped more than 3 months ago due to AI and diplomacy stupidity.
"All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind
at least for now that seems to be the only major issue, the ai at least is now showing some basic aptitude and thats all I could really ask for after the black knight routine. anything else would have been a bonus. At least the Naval changes also haven't seemed to radically change the game in any way so looking good so far CA
and by the way the cannons on forts work properly now :D
Last edited by Durallan; 09-23-2009 at 22:11.
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
Has anybody done stuff in the trade theatres? I'm about to boot up the game and keep playing but do the pirates have a fleet of 10 galleons again? Do they try to make peace? Are they more out-of-the-way? Stronger?
On trade theatres, I haven't gone into them myself (playing as prussia) but from what I can see of my trade routes that go to india, there is still a significant Pirate presence, they seem to appear regularly aswell, I believe they might cross zones now themselves although I haven't observed this first hand, what has been the biggest impression is that the AI is now reclaiming trade spots again, with even denmark sending a fleet down to take a spot!
On pirate power, strength , etc not sure
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
I'm willing to take a stubborn AI in return for a working diplomacy game. I have to say on the whole I'm very impressed with this patch.
Alright, the AUM fix is out, so I'm a little happier :P
So far, so good. Only one battle thus far, in my Russian campaign, but the AI did try a strategy other than the 'rush straight at them and maybe flank with a cavalry unit' bit. Although I was on a bridge map, so that might have been it.
Either way it's attempt failed when I started encircling it, which apparently caused it to panic, form all it's infantry into columns and sit around to be annihilated by musket fire.
It also charged it's general unit directly into a line of musketeers, causing an instaroute. Nice to see that a frontal cavalry charge is now a bad idea even at the start of the game.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
Has anyone figured out how to reset the background animation and music for the game shell to the original "Blue/Euro" format? I don't need to see that extended advertisement for Warpath every time I boot up the game.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Just had a 4th rate boarded by a sloop - and lost!
GB on VH/VH - lone 4th rate vs. 3 French sloops & 2 brigs. Took out 2 sloops and a brig, then as I was closing into the 2 remaining ships, with hardly any damage, the sloop starts to come close, I switch to grape so when it blows (and they do) it doesn't take my ship with it - but instead of sailing past they board. Something like 60 crew vs 130.
After about a minute I get the "DEFEAT" option come up. I'm zoomed right in to watch the boarding action so the only thing I can think of is that the remaining damaged brig puts a few shots up my stern (f'nar) leading to a rout and as I'm boarded = battle lost.
Extra cunning tactical AI? Anyone seen similar?
"The gem cannot be polished without friction, nor a man perfected without trials"
That's standard AI suicide squad tactics. I had a galleon being boarded by a Dhow crewed by 7 men once, making it a sitting duck for the 3 or so other enemy ships. I lost before the Dhow crew made it aboard my galleon.
It seems to me the AI almost always has a HUGE advantage in boarding...I've lost 4th rates to sloops and similar. I heard somebody talk about how Xebec's and galleys have big boarding bonuses, but they never seem to win for me, even against Indiamen.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
I have proof that the AI does naval invasions (i think).
Ne![]()
Hmm. What are you showing there? Gibraltar? But that's Spanish from the start.
Oh, khe, khe, I missed that green label above Madrid. Unusual indeed...
Last edited by Slaists; 09-24-2009 at 20:28.
wow, Russia invaded Spain. Thats new![]()
Micheal D'Anjou
Spoiler Alert, click show to read:
Ethelred Unread, you got boarded in VH level ship combat and you're surprised your crew lost? You do realize that the AI gets massive melee bonuses in VH? At VH, your crack crew vs their crew is like a group of peasants vs a bunch of elite armored knights at that difficulty. If you want sanity in boarding, try "normal" difficulty, so the AI doesn't get huge morale and fighting advantages over you (and you don't get big morale hits that cause your guys to rout quickly).
As far as the tactic of boarding a big ship with a small one, it's a viable tactic for human vs human too. Due to the fact that the boarding action ties up the attacked ship, it is a great way to sacrifice a lesser unit to stall the enemy's ship so you can hit him with something more powerful. As far as the realism? Dunno, but we have examples of small ships stopping big ones regularly off the Somali coast these days :)
Cross-theater invasion by Portugal
Yah, it was a surprise but i suppose the VH thing may be a factor, i think it was more the fact that my ship was getting attacked by the surviving ships too that led to the early surrender as my ship only lost about 10 crew.
Not sure that the AI gets a massive melee bonus because I've routed enemy line inf in melee with my own when they've been the same. Even British vs French where the french line have better melee stats. Needs proper testing really I suppose.![]()
"The gem cannot be polished without friction, nor a man perfected without trials"
I heard some new music in ETW today,and instead of the screen going all white it now goes all black before returning to normal.
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