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Thread: EBTrivialScript, what is this?

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    Member Member =sigfrido='s Avatar
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    Default EBTrivialScript, what is this?

    Hi, EBTrivialScript, what is this? and Foobar Control ??? and Hello World ??? this is in folder " EBTrivialScript", what is his function ?? thanks. Hallo.

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    Guest Aemilius Paulus's Avatar
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    Talking Re: EBTrivialScript, what is this?

    Well, its main function is to start up EB. That is the only way you can play EB, unless you modded it to start up in some other manner.

    Right?

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    Member Member =sigfrido='s Avatar
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    Default Re: EBTrivialScript, what is this?

    Hi Aemilius Paulus and much thanks for your answer.
    My problem is this : I change (editing) the file MAP.REGIONS (change the frontier/limits of only one province), but when i play the game, the map is the original, without my alteration. Why? I don't know. I'm crazing.
    Thanks you still !!

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    Guest Aemilius Paulus's Avatar
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    Talking Re: EBTrivialScript, what is this?

    Uhh, sorry, I have had the similar problems when I attempted to modify the IBFD map files, although not that specific one file. As much as I wish I could, I cannot help you here, out of my ignorance. Also, I do not know what you did yourself, so I cannot really identify the mistake you made. There are some common problems though, and one of them is using Notepad to edit data.

    If you are editing EDU (export.desc.units), I have found Notepad to be satisfactory. However, when editing other files with standard-issue Windows Notepad, I have caused game crashes and malfunctions. So use TextPad, an advanced text editor which preserves the many nuances of RTW text documents, such as spacing.
    Last edited by Aemilius Paulus; 09-24-2009 at 03:19.

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    Member Member =sigfrido='s Avatar
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    Default Re: EBTrivialScript, what is this?

    Repeat my question because my english language is very wild. I have modified the file map.regions but when i play, the map is the original and NOT modified. Why?
    Thanks you. Hallo.

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    Guest Aemilius Paulus's Avatar
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    Arrow Re: EBTrivialScript, what is this?

    Quote Originally Posted by =sigfrido= View Post
    Repeat my question because my english language is very wild. I have modified the file map.regions but when i play, the map is the original and NOT modified. Why?
    Thanks you. Hallo.
    Hmm, suspicious. This usually happens when there are more than one file that controls that, so they each overwrite each other. Yes, trivial script usually does the overwriting I believe.

    Wait a minute or two and I will go and check if there are any other files associated with map.regions file. Is that its exact file name? I need to know the exact name, so I can search for it.

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    Member Member =sigfrido='s Avatar
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    Default Re: EBTrivialScript, what is this?

    ah ok, but i don't want to change file in notepad but i want to edit map_regions (photoshop). thank you very much for your answer. Hallo - Ciao !!

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    Guest Aemilius Paulus's Avatar
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    Thumbs up Re: EBTrivialScript, what is this?

    Quote Originally Posted by =sigfrido= View Post
    ah ok, but i don't want to change file in notepad but i want to edit map_regions (photoshop).
    I am working on this now

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    Member Member =sigfrido='s Avatar
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    Default Re: EBTrivialScript, what is this?

    ah, ok. the exact name of this file is : map_regions
    There is in folders and sub folders : NAME MOD/EB/DATA/WORLDS/MAPS/BASE
    thanks much.

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    Guest Aemilius Paulus's Avatar
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    Talking

    Apprently there are two files, one is MAP_REGIONS and the other is MAP_REGIONS_safe. Also, I seriously doubt an image file is responsible for map borders. That does not make sense. A computer cannot read a basic image file and get commands from it. There are map coordinates, by number. There must be a file responsible for them. You need to edit that file most importantly. I will try to find it.

    EDIT: On the other hand, I have little understanding of how .TGA files interact, so I may be wrong here.

    Yes, definitely, editing an image file by itself has little effect. Does anyone else know what map.rwm does?

    In any case, here is a guide for adding new regions, but it should work for modifying current regions as well. See if that helps. Then after reading that, you can ask more questions if you have any.
    Last edited by Ludens; 09-29-2009 at 21:11. Reason: merging posts again

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    Thumbs up Re: EBTrivialScript, what is this?

    ok, you to be right. i must to find which is the diabolical file. I have executed tha alteration of the filke MAP_REGIONS.tga with GIMP (programm for editing) on RTW vanilla (BASE) (original game) and my alteration to work very well, and i don't know why the same alteration don't work on EB.
    very interessant the link for adding new regions.
    Tanks very very much. Hello for others questions.
    Hi.

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    imaginary Member Weebeast's Avatar
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    Default Re: EBTrivialScript, what is this?

    I think everytime you start a game using the trivial script, EB loads the map.rwm in the backup folders. I'm not really sure. Make back up of those backups and delete those? Try and see. Well I plan to alter Alexandria and do some height changes myself. If I encounter no problem I'll let you know how I do it.
    Last edited by Weebeast; 09-24-2009 at 17:23.

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    urk! Member bobbin's Avatar
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    Default Re: EBTrivialScript, what is this?

    All you should need to do is edit the map_regions file using a tga editor and delete the map.rwm file. Starting up a new EB campaign (not using the trivial script) will then generate a new map.rwm which you can then copy to the backup files for when you want to usse the trivial script.

    Also are you trying to run the new map on a old save game? If you are thats most likely your problem as I'm pretty sure changes to the campaign map will not be save game compatible.


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    Default Re: EBTrivialScript, what is this?

    ImageShank to the rescue:







    TrivialScript gets activated either with "EB Single Player" or "EB Multi Player" shortcut.
    It automatically copies files made for Singleplayer or Multiplayer EB and overwrites
    the files in the EB folder. That's obviously quite bad for modding EB.


    Should have payed more attention during the Latin classes atschool.



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    Default Re: EBTrivialScript, what is this?

    ok, thanks all persons for your answers. I have do that you have telled me (i think). I have changed the .exe (not single player.exe - not trivial script or diabolicus trivial script), i have deleted map.rwm. But when i go play and i select the faction, the game go out (CTD). I don't know.
    I thinking is good to play without trivial script, for to do my modify. is possible?? If i delete EB and reinstall the game without the installation of trivial script, is possible?
    This file trivial script have only function single-multiplayer? it's don't have others functions?? can i delete this file?
    EB is the best MOD for RTW but is very complicated ? pardon for my bad english.
    Hallo everyone, see you soon.- (Ciao a tutti - a presto).
    Sigfrido !!!

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    Default Re: EBTrivialScript, what is this?

    Hallo, i have changed file map.regions and i have deleted map.rwm, but when i begin campaign, there is vi è CTD. I look in folder base and the file map.rwm there isn't (not genereted). Why?? please help me.

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    imaginary Member Weebeast's Avatar
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    Default Re: EBTrivialScript, what is this?

    That means there's an error in your map making. What have you changed so far? You know if you edit maps heavily you still need to edit the text files also? You also need to edit heights and ground types. Your English is fine so please tell people more than "I edited regions and I got ctd." You said you wanted to edit the limit. If so how? Are the colors correct? Kind of wrong forums for this but nobody cares so its fine I guess but you'll get more help if you post on campaign map thread there: https://forums.totalwar.org/vb/showthread.php?t=50437 Adding new provinces won't work too unless you use an existing slot cus Eb has reached the hardcoded limit.
    Last edited by Weebeast; 09-27-2009 at 21:39.

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    Default Re: EBTrivialScript, what is this?

    Hallo, thanks for your answer. My question : i would to change ( to extend) the frontier/limit of only one province (city Palmira). I have changed this (the file map.regions, using programm "GIMP" for to edit) and i deleted map.rwm. I have generated an other .exe (problem of trivial script), but when i begin a new campaigne, the game go out (CTD). I see i folder : BASE and the file map.rwm there is not (not generated).
    Important question, i think : When i to change the map.regions with programm "GIMP", i save the modify, this file changed now is "25 kb", is normal ?
    help me, please, if i'm not clear in language expression, i can repeat.
    Now, i post too on your link what you have passed me.
    Thanks a lot.

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    urk! Member bobbin's Avatar
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    Default Re: EBTrivialScript, what is this?

    some infromation about how map.rwm works

    The reason for the crash is likely because there is an error in the changes you made , can you put up a picture of your edited map_regions file?
    Last edited by bobbin; 09-28-2009 at 16:40.


  20. #20

    Default Re: EBTrivialScript, what is this?

    Ok i got one question about the trivial script.

    Am i missing something in EB if my Alex.exe shortcut doesn't run the script? My Alex. exe shorcut goes like this:

    "C:\Program Files\Activision\Rome - Total War\rometw-alx.exe" -mod:eb -show err -nm -noalexander

    On the other hand, my Rtw.exe shorcut runs the script:

    "C:\Program Files\Activision\Rome - Total War\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player"


    what's the difference? i haven't noticed any when playing with or without the script...


  21. #21
    urk! Member bobbin's Avatar
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    Default Re: EBTrivialScript, what is this?

    The trivial script lets you play multiplayer or custom battles properly, without it many factional troops do not appear on the unit selection screen (in the case of the romans almost none).


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    Member Member =sigfrido='s Avatar
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    Default

    Hi,. and thanks everyone.
    I don't konw to print the image of the map. Sorry, I'm not expert. Now i have make an other time the modify, but the result is the same.
    In vanilla RTW (original version), i have modified the limit of one province, i have deleted map.rwm and i have played with my new map ( all right). i HAVE MODIFIED WITH PROGRAMM ( FOR TO EDIT "GIMP"). WELL.
    IN EUROPA BARBARORUM, THE SAME PROCESS IS NOT GOOD.
    I have understand what the problem is in the "TRIVIALSCRIPT". well.
    I have maked as the indications in this place (i think) : i have generated another .exe (from rtw.exe) after the modify of map.regions : "C:\Programmi\The Creative Assembly\EUROPA BARBARORUM\RomeTW.exe" -mod:EB -show_err (-mod:EB -show_err .......IS THE NEW MY ADDITION). Well. I begin the EB game from this new .exe (is ok) - I select one faction ( it's ok). I begin the new campaigne and now i'm go out the game (CTD). Well. I see in sub folder "BASE" and there is not the file map.rwm (NOT GENERATED). Well.
    I have tried (proved) to delete the file map_heights.hgt too, but the result is the same. Well.
    PRECISALY : all this alteration i have maked in folder : C/PROGRAMM/The Creative Assembly/EUROPA BARBARORUM (MOD folder of mine)/EB/Data/world/maps/base.
    I have tried at to install again the MOD Europa Barbarorum withouth "TRIVIAL SCRIPT", and i have maked the same operations about my modify, but the result is the same.
    I love Europa Barbarorum.
    I don't know why it is so complicated in EB.
    Exuse me for my slowness. Patience for me :
    Thanks everyone for the answers. Hallo.

    ah, if is possible to play without "TRIVIAL SCRIPT, is not problem for me. I do not play in MULTYPLAYER. But, repeat, the result of modify of mine (to install without "TRIVIAL SCRIPT), is the same.
    Please help.
    Last edited by Ludens; 09-29-2009 at 21:11. Reason: merging posts again

  23. #23

    Default Re: EBTrivialScript, what is this?

    Quote Originally Posted by bobbin View Post
    The trivial script lets you play multiplayer or custom battles properly, without it many factional troops do not appear on the unit selection screen (in the case of the romans almost none).
    Ok, now i know.
    Thanx


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    Member Member =sigfrido='s Avatar
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    Default

    Hi.
    Perhaps my programm "GIMP" it is not good. When i open the file map.regions, i see only th provinces with colours, black city and white ports. STOP - i do not see the river, mountains ecc.
    Perhaps when i change the limit/frontier, i take river ecc.. too ?? can is it, the problem?
    I renounce, i think this.
    There is anyone, who can to make this work for me? I hope this.
    I would change one frontier (where the cty is Palmyra), and to add one city in EREMOS (Arabia) province. We can remove another city, if the number of city is over.
    If that is possible, i can release my email, or messanger.
    Thank you.

    Correct : I CAN TO LET MY E-MAIL OR MESSANGER.
    Hallo.
    Last edited by Ludens; 09-29-2009 at 21:09. Reason: merged posts

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    Guest Aemilius Paulus's Avatar
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    Talking Re: EBTrivialScript, what is this?

    Yeah, looks like you do need to share your images/files with us.

    To take a screenshot of the computer screen, simply press "Print Scr" or the equivalent key... I have no idea what your setup is, but I there is little reason to believe that you lack that key. If the key is not labelled in English (which it should be) than just Google "how to make screenshots" in www.google.it.

    Once you press the button, open Paint and Ctrl+V. This will give you an image fo your screen. Save the image, and upload it using www.photobucket.com. Then give us a link. Alternatively, use www.filefront.com, www.rapidshare.com or www.megaupload.com to upload your files where you changed data. With your files on the Internet, you can now ask for more professional help. Eventually someone will fix it- hopefully. Or you can even have some of US mod that for you...

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    imaginary Member Weebeast's Avatar
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    Default Re: EBTrivialScript, what is this?

    Perhaps my programm "GIMP" it is not good. When i open the file map.regions, i see only th provinces with colours, black city and white ports. STOP - i do not see the river, mountains ecc.
    That is because rivers, bridges and volcanos are in map_features.tga. Mountains are amended in ground_types.tga file and somewhat heights.tga file.

    It doesn't appear you check out the link I gave you. Go there first for basic understanding of how RTW map works. I could've told you here but it'd be just copy-pasting what is said there. It just takes a click and some minutes of reading.

    Perhaps when i change the limit/frontier, i take river ecc.. too ?? can is it, the problem?
    If you don't have a city or port on top of a bridge/ford/rivermouth/volcano it should not give you a problem. Otherwise it gives you problem.

    There is anyone, who can to make this work for me? I hope this.
    Sure whenever you start sharing your pictures.

    I have tried at to install again the MOD Europa Barbarorum withouth "TRIVIAL SCRIPT", and i have maked the same operations about my modify, but the result is the same.
    I love Europa Barbarorum.
    I don't know why it is so complicated in EB.
    Didn't I tell you trivial script wasn't your problem?

    I would change one frontier (where the cty is Palmyra), and to add one city in EREMOS (Arabia) province. We can remove another city, if the number of city is over.
    If that is possible, i can release my email, or messanger.
    There's already a city in Eremos. The Eremos province of Arabia is the same as the one in Africa. EB needs that one particular city for something. I suggest you use a different slot. Adding a city is essentially the same as adding a province. So with that said, you can't just add city by simply putting a black dot because a province cannot have more than one city.
    Last edited by Weebeast; 09-29-2009 at 14:35.

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