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Thread: Rebel crash

  1. #1

    Default Rebel crash

    Hi all,

    With the Romani, when I have a city in rebellion and without soldier in, game crush to windows.

    Have 1.1 + 1.2 fix run in XP SP 3...hardware is ok with dual core 2ghz 2gb mem and ati x1950xt grafic card.

    thanks in advance

    Albe

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Rebel crash

    Hey,

    I guess it crashes at the end of your turn?

    it is your own city? You can try to minimize the population of said town, using the "add_population" cheat (open the console and type add_population -4000 XXXXXX XXXis the name of your city)

    Works also if it is an enemy city.

    Other options would be to move some troops there, build fast buldings which improve civis order.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  3. #3

    Default Re: Rebel crash

    Thanks Xsamanta...hope to resolve without cheat...

    at the end in EB the human player can lost a city by a rebellion?


    edit: the cheat don't work..
    Last edited by Albe; 09-27-2009 at 19:24. Reason: add a not

  4. #4
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Rebel crash

    Quote Originally Posted by Albe View Post
    at the end in EB the human player can lost a city by a rebellion?
    If the civic order is going down, the cities in RTW will riot and will in the end rebel against their obsessor, and join a new master (the Rebell faction aka "Euleutheroi" in EB or another faction, which culture is similar to the cities culture).

    Probably your game crashes because the game can't find a new master or anything like that.

    Back to your problem:
    If you can give me the exact name of the city, I'll give you the exact cheat.

    BTW:Did you activate the script?

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  5. #5

    Default Re: Rebel crash

    infact, I've same idea for this bug....damn missing rebels

    Now...the city is Syrakousai (but I remenber about this problem... it has affect me 2 years ago with others cities)

    Whats script I must activate?


    thanks again

    Albe

  6. #6
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Rebel crash

    Quote Originally Posted by Albe View Post
    Whats script I must activate?
    Everytime you start a new game or load a game and click the first time on any of your cities the advisor will popup in the upper left. Click on him, then click on the "Show-me-how"-button to activate the EB-Backgroundscript.

    Did you do that?

    If not, start a new game and read the FAQ!!
    https://forums.totalwar.org/vb/showthread.php?t=84854

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  7. #7

    Default Re: Rebel crash

    ok..than..I continue the campaign...click on the advisor ..and click on Show-me-how for scrip..and..wow! game go in progress...

    but... the fun did not last long ..next end game turn crash to windows.


    stubborn .. start another campaign..first click to advisor for run script...


    test immediately if the city in rebellion crashes the game ...and..Voilà! city (Capua) is
    is taken by rebels...


    But after four rounds, the game crash to windows after a siege...


    I still believe that the road is the right one ... thank you so much Xsamatan

  8. #8
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Rebel crash

    2 Things:

    first: the script will only run as meant, if you start a complete new campaign

    second: many players (as do I) wait 15 till 20 seconds after the battle ends before leaving the battle screen (look at the statistics or get a coffee) to minimize the chance to receive a after-battle-CTD

    third: as rebellions are always problematic, try to not get them in your imperium!

    Have fun with this marvelous mod!

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  9. #9
    imaginary Member Weebeast's Avatar
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    Default Re: Rebel crash

    You can try to destroy all destructible buildings if it's revolting. It should revolt succesfully to Eleuthoroi. Bovi haven't clarified this to me but I saw Ptolemais-Theron rebelled to Eleuthoroi after I had taken it from Seleucid who took it from Ptoly who was eliminated. Before this my game crashed when Meroe was revolting but since I wanted to keep Meroe I didn't destroy any building except government ones. No harm in trying my suggestion.

  10. #10
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Rebel crash

    AFAIK this is not true.

    A settlement in rebellion will alway rebel to its founder (the one who build the palace/1st building in the list). If the builder of this is owning the settlement, than it will rebel to the slave faction aka Eleutheroi.

    Somewhere in the EB folder is a list with the cultures of the settlements at the beginning, but I do not know which is it exactly.

    But feel free to correct me, if I tell wrong things

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  11. #11
    imaginary Member Weebeast's Avatar
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    Default Re: Rebel crash

    Why my game crashed when Meroe had red face then but not Ptoly-Theron? The original owner of both cities is Eleuthoroi. Does it mean if another culture/faction builds a palace the old culture gets overwritten?

    If the builder of this is owning the settlement, than it will rebel to the slave faction aka Eleutheroi.
    So in other words we can bypass rebel crash by process-cqing a palace? It's not my intention to spread bullshit but so little is said in the "FAQ" so I try to come up with my own.
    Last edited by Weebeast; 09-29-2009 at 15:49.

  12. #12
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Rebel crash

    As far as I understand the RTW-mechanics it goes that way:

    in the "descr_strat.txt" every starting province has its owner (Roma for example has "faction_creator seleucid"). So if Roma rebels it will rebel to the Romans except the city is owned by the Romans, than it will rebel to the Euleutheroi. If you as another faction are upgrading the core building aka "palace" then the city got a new culture.

    In your case I would say it was going this way:

    The two cities are with egypt culture, so they will rebel to the Ptolemaoi or, if they are eliminated, to the slaves.

    but ANYTIME the game has to handle such rebellion, it is a chance that a CTD appears. For myself I lost more than one game to such crashes.

    There are numerous ways to counter such problems (process_cq/ move_character/ add_population/ force diplomacy). The real funny is then if it is not one of your cities but an unknown enemy city .

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

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