Quote Originally Posted by Crazed Rabbit View Post
No proof to the contrary?

You only say you've investigated 2 people over the entire game. A terribly low amount of investigations, just like when you falsely claimed investigator in my own mafia game.

CR
Another lie like you said you were going to be quiet about me. I told you of 3 investigations as well as 2 night actions which I said I wouldn't tell and I'm not going to tell, lynch me with your pro town group or not. I did protect split the first two nights like I said I did.

So again, any reason why you want to kill me before you have confirmation of my role? It's either utter incompetence or something more sinister to lynch someone caught investigating.

As for the town, here is the proof of my role:

Quote Originally Posted by GeneralHankerchief
Your role is:

Watchstander

I often think that the night is more alive and more richly colored than the day.
~ Vincent Van Gogh


Someone has to keep the ship going while the Captain and his crew get some sleep (or at least pretend to). That someone would be you. Your job entails basic duties such as making sure the ship is straight, nothing’s falling apart, and watching for potential attacks. However, as the Presence is a streamlined vessel (you heard a rumor that it was originally the personal ship of an adventurous Frenchman) and pretty much runs itself, you have a lot of down time. This means looking carefully at what’s going on.

Your goal: Ensure a Presence victory by eliminating all her threats. As you are a mid-level officer, you are ensured that you will be well-compensated for your work, and thus the accumulation of treasure is not a motivation to you.

Powers: Unlike most of the Able Seamen aboard, you are somewhat limited in the scope of night actions that are available to you. However, you perform your stated duties particularly well.

- Every night, you may investigate two persons on board the ship. This basic investigation will tell you what they were doing that night. Follow-up investigations will reveal more about them, including susceptibility and eventually their true affiliation.
- You are not the only Watchstander on board. Should you find others, you may work together to investigate targets, which will bring about more thorough results in a faster period of time.
- You may not Abandon Ship at any time. Doing so would be a dereliction of duty. Even pirates have that much honor, mate.

Finally, if you are appointed First Mate or Quartermaster, those powers replace your current powers. You will gain your original powers back upon being sacked. Good luck!

Base gold: 115
(unlike in CR's game, this is an actual PM, much hard to forge - and other watchstanders should step up and confirm it)