Lord Winter had been chased for several minutes. Now, he was cornered. Now, he was begging. And the Four Horsemen were hearing none of it.
"P-please..." Lord Winter pleaded. "I-I'll give you... all of it. Everything. Just keep me alive. Spare me, please!"
The Horsemen looked at each other, chuckling. "141 gold?" one of them said. "Only 141? Jeez, Winter, that's a shame. What have you been doing all of this time?" Winter looked on, shocked. "We be greedy, aye, but fer 141 gold. split betwixt the four of us? Well, mateys, that just ain't worth the trouble. Maybe if ye join some crew in the next life, ye'll be more pro-active at acquiring some treasure so ye can be doin' some proper barterin'. Consider this a lesson, laddie."
Lord Winter opened his mouth to complain some more, but nothing came out. His head had already been separated from his body.
The time had come for Centurion1. He had survived two determined attacks, separated by a week. He had undergone significant criticism from his Captain for his lack of effectiveness Watchstanding as opposed to his partner, Beskar. But look where that had gotten Beskar. He was still alive, and still investigating. Finally, he would get some answers. His two assignments for the night had been investigated twice before. He no longer had to sort through the superficialities. Instead, he would get real, useful results. He would find the true affiliations of his targets.
His first assignment for the night was Cultured Drizzt fan. Drizzt was sleeping tonight, but Centurion was still quiet, sneaking below decks and sorting through his personal belongings. Taking them out into the moonlight to read, he skimmed through. Nothing out of the ordinary. A letter from his beloved, back in Nassau, waiting for him. No mention of the Maven. Drizzt was clean.
spL1tp3r50naL1ty was ordered by her Captain to block a different target for tonight. She had alerted the Captain of her presence very early on, explaining to him her "talents". Captain Rabbit quickly took advantage of this asset and set her to work, which she was only too happy to do. After all, satisfied men were less likely to notice that their treasure was being stolen. This is the part she didn't tell the Captain.
Her target for tonight was TinCow. Despite the former Quartermaster's extreme vocalness aboard the ship, she had never really seen him up close. She was eager to do so tonight. New conquests were always exciting, and she figured that TinCow's being an officer for so many days would give her a significant amount of plunder to pilfer.
Seeking out TinCow at night, she was prepared to execute her usual M.O. of smiling sweetly and feigning weakness. Upon spotting her target, however, something happened that she did not expect.
Her heart fluttered.
Seeing her stare open-mouthed at his dashing figure, TinCow grinned. He did not expect to be paying a visit to a woman at night, especially not one so... beautiful? He tried to brush it from his mind, but there was no denying it: She looked great.
"Take me, my love!" she breathed, and TinCow swept her up in his arms and took her to his hammock where the two of them spent the best night of their lives. Split would take no treasure from this one. Meanwhile, all thoughts of helping out his buddy one last time escaped TinCow's head. There were more important priorities right now. Like absentmindedly stroking Split's hair.
The Four Horsemen were above deck, watching the sunrise together as they celebrated another successful purge. The Captain could take all the credit he wanted to; the four of them knew they were most responsible for the well-being of the ship. Who else had killed gibson, to start the downfall of the Maven? Who else continued their run by taking out the British agent scottishranger? Who had singlehandedly destroyed the British by killing their Special Officer, CountArach, even if the mast had taken a bit of damage? The entire ship owed them a serious debt of gratitude.
One by one, they all left, retiring back below decks. A Very Super Market, miotas, and Subotan.
a completely inoffensive name was the last to go downstairs, enjoying the sunrise longer than anyone else, lost in his own thoughts. Just as he turned to join his comrades, he felt a hand grip his shoulder. He barely had time to turn around when he felt the hot, foul breath on his face.
"But... but... WHY?!?!" ACIN sputtered, his gaze transfixed on the man's sparse yellow teeth and his unearthly, glowing eyes.
"You voted to mutiny," KukriKhan said emotionlessly, raising his blunderbuss. "Mutineers must die."
Bess thundered one last time, and the Four Horsemen were no more.
Centurion1 was ready to move onto his next target, Reenk Roink. Reenk was not in his hammock, which made the job that much easier. Centurion rifled through his heavy, heavy bag, the time taking much longer this time.
"Wow," he muttered, "Reenk has a *lot* of treasure. Didn't know a fellow Watchstander was so concerned about making money. We have the Officers' Club waiting for us back home, after all." He continued searching for several minutes, before he finally found a piece of parchment, read over it, and gasped.
Standing orders from the Captain of the Maven, issued to Sailor Reenk Roink, to steal as much treasure from Charleston as possible and, if prudent, eliminate everyone aboard. CC'd to gibsonsg91921 and Sigurd.
Nobody else was around. Centurion had to do this himself. Drawing his cutlass, he rushed out above deck, making a beeline for the dinghies.
"Ye be too late, matey!" Reenk yelled, grinning madly from atop a dinghy that hadn't been lowered into the water yet. "I'd tell ye a story, but I'm afraid I have a date with me *true* Captain! Enjoy tellin Captain Rabbit that ye failed again, matey!" Centurion, gritting his teeth, rushed up to the dinghy in an attempt to duel Reenk, but Reenk, drawing his own cutlass, instead made a looping cutting motion, severing the dinghy's two ropes. He dropped in the water, but the boat stayed afloat despite supporting the weight of both Reenk and his hefty bag of treasure.
"Well, at least he won't be botherin' us anymore," Centurion said to himself, and made his way to the Captain's Cabin to report his findings.
The Frenchman and the Woman lay together in the hammock.
"They'll be coming after me in the morning, mon amour," TinCow said, caressing Split softly. "I'm the rapier killer, and Rabbit knows it. We'll need to abandon ship."
"Aye, my love," Split said, "I'll follow ye anywhere." The two of them arose from their hammock, making their way above deck. They had the entire ship to themselves, save for the corpses of Lord Winter and ACIN. Centurion at the moment was in the Captain's Cabin, explaining everything to Crazed Rabbit. Quickly but silently, they lowered another dinghy into the water and stepped in, Split guarding the gold and TinCow paddling.
After about an hour of paddling, they caught up with Reenk. He turned around, alarmed, but TinCow indicated that it was him, and Reenk then relaxed. The two of them exchanged a few words, shook hands, and then paddled off in separate directions.
"What did ye say to each other?" Split asked.
"We thanked each other for the help," TinCow replied. "Reenk needed more gold, and I gave it to him."
"What did you need?"
"My ship back," TinCow said. "And I will get it. Make no mistake about it, I will get my ship back."
~~~~~~~~~~~~~~~~~~~~
That morning, Captain Crazed Rabbit, already having been briefed at dawn by his final remaining Watchstander, assembled his crew for the final time. Once again, he was flanked by White_eyes and Double A, as well as his two Stewards, slashandburn and Yaropolk.
"Well boys," he said, "We're over it. Reenk was the final Maven, and he up and left. TinCow was the rapier killer, and he up and left too. I have no idea why he took Split with him, but nothing we can do about it now. Enjoy yer daily work, lads. There be no votin' today!"
Everybody cheered. Finally, they were headed home.
Well played; I never came close to figuring out how to unseat CR without making myself scumtastic in the process. I played very much pro-town, but unfortunately the game ended for me the moment the last mafio died. When the Brits suddenly went from 5 members to 0 in the course of one night, I had no choice but to Ally with Reenk. I was counting on the Brits doing a lot more damage to the officers, and I simply could not engineer a mutiny by myself when they suddenly disappeared.
Spoiler Alert, click show to read:
Originally Posted by GeneralHankerchief: Your role is:
The Frenchman
The best thing I know between France and England is the sea.
~ Douglas William Jerrold
Back home, you lived the high life. You were educated in the finest schools and knew nothing but the best of everything. Visits to the great new palace of Versailles were not uncommon. You were the epitome of the flourishing high culture under the reign of Louis XIV. But then the Sun King died, two years ago, and frankly, life under his great-grandson (plus his regent) just hasn’t been the same. Still craving adventure, you acquired yourself a nice ship, the Presence, and set off to the New World. There was just one problem: In a bout of trickery, you lost your ship to an enterprising pirate captain. Stranded, but still with a considerable amount of resources, you have been working to get it back ever since.
Right around the time of the sack of Charleston, you finally made your move, joining the ship’s crew and hoping to work your way from the inside. The presence of those perfidious British aboard have complicated matters somewhat, but, ever the innovator, you adjust your goals accordingly.
Your goal: To survive, and to be in command of the Presence at game’s end. You may tell the other sailors whatever you wish to accomplish this mission, for this is the only way you can personally obtain a victory.
Powers: A dashing swashbuckler in the prime of your life, you have several skill sets that will serve your well during your time aboard:
- You may kill one person a night without the help of a partner or group. As always, your trusty rapier, a gift from the Count of Toulouse himself, is with you.
- You may investigate one person a night. Results may vary.
- You may roleblock one person per night. In addition to this, you will also find out how much gold they currently have.
You may do any one of these three activities on a single night, but none of them will earn you any treasure. In addition, you cannot perform the same individual action more than three consecutive nights. In lieu of this, you may also take part in the usual townie group activities (kill with at least 3 others, protect with at least 2 others) and obtain treasure. However, as you are already a wealthy man, treasure means very little to you. You just want your ship back and to have a good time in the process.
Finally, as a result of your skill with a rapier and overall flamboyance, you will survive the first kill attempt somebody makes on you without protection. Good luck!
When I found out that one night, who was being targeted by the pro-town actions, I let Sasaki know, he carried them on to the rest. I believe they completely changed actions, for the worse.
I believe I accomplished what I set out to do, confusion, misinformation and helping reenk out.
I was rather peeved that I died before i could be recruited though.
Good game to everyone, and CR: I really did think you may have been british. I didn't find out who they were until the night they died.
Maybe the roughest game for the Mafia I've ever played, definitely the roughest large/huge one.
Thanks for hosting GH! You are indeed very bureaucratically efficient and insane enough to succeed at hosting this kind of game.
Thanks to pevergreen for dealing with me putting him in a conflicted position. When this game started and I got my Maven role, I assumed it was like Capo where I would go and recruit willing people. So I revealed to pever and told him to jump on board. Only later did I realize that GH already determined people's susceptibility and choice had no say. pever wasn't just playing against his role just for his enjoyment, I wanna make that clear. He got stuck in a position where revealing me would make a lopsisded turn of events even worse. Thanks for all your hard work in the game pever.
Also thanks to TinCow who I was so reluctant to work with at first just because he exposed Sigurd. Playing with TinCow for the short amount of time was probably the most enjoyable for me personally, because it gave hope and interesting choices. Had we won, I would definitely have sacrificed the major Maven victory and save TinCow to get his Captain position.
A list of the times the Mafia (Maven-centric) got kicked in the balls this game:
Spoiler Alert, click show to read:
1) We can't give one of us all the treasure from the start. It will actually take hard work to become rich just like the real world.
2) "Reply-to-all gate" where CR and some townies got word about pever and I and some quicktopic and getting gold. (amazingly this passed over without incident )
3) gibsons getting vig killed. He was our most inconspicuous member at the time. At least he set his will to Sigurd BUT...
4) Sigurd getting investigated and flagged down shortly after. This sucked so bad, his rise to Quartermaster was the high risk high reward move that only got the shaft end of the risk. No will from Sigurd either. Gamebreaker here.
5) The entire British implosion that started after Sigurd dying. Still have no idea what happened to them. Bizzare.
6) Yaropolk being so close to being lynched after me trying for many turns, but then SSNeo coming in at the last minute and killing our new friend Sasaki instead... Double whammy.
7) The British-Maven alliance's brilliant plan to double kill Beskar failing because the British did not show up...
8) pever dying...
9) pever pretending to be Maven. This was probably a decent idea at the time, done to get the town away from lynching the Maven as at that time Brits were still going on, but I think people saw the pevereenk connection here along with a pever-Maven connection.
10) British completely gone...
11) The newly crowned Maven-Frenchman alliance double killing Beskar... only to find out that it was overkill as his protectors had gone off for gold...
12) My being dismissive and uncooperative with CR (which would be something I would do as legit pro town - see Capo) coming to bite me in the back.
13) Oops, watchstanders cannot protect because it doesn't say so in their role. I should probably read rules and roles more carefully, seeing how many times this has happened.
14) Getting it together and going forth with a bold plan to eliminate the last two investigators, only to see Centurion1 surviving the hit against him due to CR's cunning. This was the second and deeper gamebreaker for us, we knew we were boned...
15) A nice plan to exploit a growing rift between CR and the four horseman began culminating in a plan to get Centurion1 lynched! Unfortunately it broke apart at the end...
Also, the four horseman are by far the best protown vig group I have ever seen. I cannot believe how they just destroyed everything for the Mafia singlehandedly with probably no information from the top until later on when the damage was done. This is how you do a pro town group. Get a small group of buddies together. Come up with a cool theme (unless this was GH?). Make the right choices.
Nice job CR with running things. You had a really easy job with how it turned out, but you were actually a decent enough fellow in the captain spot, you were kind of pushy but not TOO pushy, and you did let people explain themselves. Sorry for being such a spaz to you, but it got you to let me go long enough to make my escape.
I CREATED THE FOUR HORSEMEN **** IT! This is how I am treated! I better be mafia next game so I can take you all out.
EDIT: Here is the entire story of the Four Horsemen. I was pissed that at the very end of Capo I got killed by a random person and I disliked working for ATPG and town leaders in gneeral (I will never follow them ever, for future reference) so I decided to get my Tavern friends to make a vig group that would create choas for the town just for the sake of messing with everyone. We assigned everyone a random number and every night used a random number generator to choose who we would kill for the lulz. That's everything about the F.H. somehow probability ****** me over and we killed the bad guys and I end up being killed in the exact same way as Capo.
i swear, next mafia game someone better make me a serial killer or a mafia don because I have a lot of revenge to deal out.
Just a teaser as to what's coming up, I'm working on the epilogue as we speak, whic will show everyone's final fate. I'm aiming to finish that by tonight, but it may not appear until tomorrow morning.
After that, I'm going do show the list of roles and all of their wrinkles, plus some commentary, and then finally the dramatis personae of Pirate Ship Mafia where I do a little commentary for every player's actions over the course of the game.
This was a very interesting experience for me, and I'm overall happy with how it turned out. This is, of course, thanks to all of you and your efforts. Thank you for playing, and most of all, thank you for your interest and effort. I did my best to balance this game, and you'll see exactly how I worked at this later, but for now it's clear that I still had a bit more work to do. Once the dust is cleared, I'll sit down, take a long look at everything, and eventually retool and come back with Pirate Ship Mafia II, which promises to be even crazier and more fun than this version.
Originally Posted by a completely inoffensive name: I CREATED THE FOUR HORSEMEN **** IT! This is how I am treated! I better be mafia next game so I can take you all out.
EDIT: Here is the entire story of the Four Horsemen. I was pissed that at the very end of Capo I got killed by a random person and I disliked working for ATPG and town leaders in gneeral (I will never follow them ever, for future reference) so I decided to get my Tavern friends to make a vig group that would create choas for the town just for the sake of messing with everyone. We assigned everyone a random number and every night used a random number generator to choose who we would kill for the lulz. That's everything about the F.H. somehow probability ****** me over and we killed the bad guys and I end up being killed in the exact same way as Capo.
i swear, next mafia game someone better make me a serial killer or a mafia don because I have a lot of revenge to deal out.
I wanted to join you guys so badly. Hey, I have EB connections too! I beta tested for version 0.8 and did incredible historical research like the positioning of Pyrrhos's sons.
When you PMd me ACIN, I seriously considered telling you flat out I was Maven in the hopes we could work together. However, the safer plan was definitely to rat you out and use you guys as scapegoats, since I couldn't be sure about you.
Would you actually have worked with me had I told you straight up I was Maven? Be honest.
Originally Posted by pevergreen: When I found out that one night, who was being targeted by the pro-town actions, I let Sasaki know, he carried them on to the rest. I believe they completely changed actions, for the worse.
That was the night CA got killed right? There was nothing to change, except have khaan not offer the letter of marque to lord winter.
It was a rough game to the mafia. My support of vigilante groups is completely vindicated however
I wanted to join you guys so badly. Hey, I have EB connections too! I beta tested for version 0.8 and did incredible historical research like the positioning of Pyrrhos's sons.
When you PMd me ACIN, I seriously considered telling you flat out I was Maven in the hopes we could work together. However, the safer plan was definitely to rat you out and use you guys as scapegoats, since I couldn't be sure about you.
Would you actually have worked with me had I told you straight up I was Maven? Be honest.
Yes! The plan was to guard and protect the last maven so the town would kill each other!
The next time a mafia guy/group wants to know if he can trust me.....you can trust me! I go my own path, which is usually not to the liking of town leaders.
Originally Posted by a completely inoffensive name: Yes! The plan was to guard and protect the last maven so the town would kill each other!
om*g
Honestly were it not for the fact that you killed a Maven and like 3 British, I would have probably been inclined to reveal. You guys were by far the best thing to watch in this game. Anyone can lynch someone based on detective results or even behavior/voting/night action analysis, but for people to randomly kill and be the major reason for town victory...
Originally Posted by a completely inoffensive name: .............wow, really Kukri?
Sorry, mate. It was mandatory. I had little choice since our shipmates were shy about formally voting mutiny in a legal day-phase (much to my and our Host's surprise).
Originally Posted by KukriKhan: Sorry, mate. It was mandatory. I had little choice since our shipmates were shy about formally voting mutiny in a legal day-phase (much to my and our Host's surprise).
yeah it all good, i don't blame you. Just as I don't blame YLC for having to kill me because I said the trigger in capo. oh well, next time I will need to plan out my strategy for maximum chaos better so I don't need to post/talk so much.
Honestly were it not for the fact that you killed a Maven and like 3 British, I would have probably been inclined to reveal. You guys were by far the best thing to watch in this game. Anyone can lynch someone based on detective results or even behavior/voting/night action analysis, but for people to randomly kill and be the major reason for town victory...
I would just like to say this is why I got offended that people were praising CR for his handling of ship captain when if it wasn't for us, this would have turned out much, much worse.
I would like it somewhere in the final write up that the F.H. a vig group randomly killing people were more effective then the captains specializing in killing mafia...in killing mafia.
Originally Posted by GeneralHankerchief: This was a very interesting experience for me, and I'm overall happy with how it turned out. This is, of course, thanks to all of you and your efforts. Thank you for playing, and most of all, thank you for your interest and effort. I did my best to balance this game, and you'll see exactly how I worked at this later, but for now it's clear that I still had a bit more work to do. Once the dust is cleared, I'll sit down, take a long look at everything, and eventually retool and come back with Pirate Ship Mafia II, which promises to be even crazier and more fun than this version.
Once again, thanks for playing!!!
Well, I think it is almost impossible to balance a game with detectives and doctors + doctor groups and vigilante groups. The recruitment and having 2 kills bypass a protection evens it out a bit, but it makes the game susceptible to random swings. The brits could have easily ended up with 6 members by night 4, or the special officer could have voted mutiny and been killed by the SK day one.
Wasn't really the plan. Our loyalties were basically to chaos. If at any point the pressure got too big, we would all jump ship. This is was the plan if we had killed five watchstanders or something.
(Un?)Fortunately, we ended up vigging mostly mafia, and jumping ship became a sillier prospect. In the end, we all would have survived, the ultimate nihilists, had a totally insane sailor been on board.
Oh, and GH came up with the name. In effect, we did nothing to deserve any praise.
Originally Posted by pevergreen: You wouldn't give me info and you may have been against RR, you needed to go. Plus having no info on the FH annoyed me.
The message he posted was obvious I was trying to help the mafia. I don't give info to anyone. Period. And I specifically planned and tried to operate the F.H. to make sure no one knew anything about the F.H. It was some good lulz.
Not a bad game actually now that I am remembering all the fun times I had coming home and seeing everyone freak out about the F.H. and then congratulating AVSM, miotas and Subotan on another awesome night of causing havoc.
One for each of the Four Horsemen, for being the single-most exciting thing in the game, the biggest game-changers by far, and for sending me the most-looked-forward-to PMs every single night. Congrats guys, you earned it.
Originally Posted by GeneralHankerchief: Before I forget:
One for each of the Four Horsemen, for being the single-most exciting thing in the game, the biggest game-changers by far, and for sending me the most-looked-forward-to PMs every single night. Congrats guys, you earned it.
Originally Posted by a completely inoffensive name: I CREATED THE FOUR HORSEMEN **** IT! This is how I am treated! I better be mafia next game so I can take you all out.
EDIT: Here is the entire story of the Four Horsemen. I was pissed that at the very end of Capo I got killed by a random person and I disliked working for ATPG and town leaders in gneeral (I will never follow them ever, for future reference) so I decided to get my Tavern friends to make a vig group that would create choas for the town just for the sake of messing with everyone. We assigned everyone a random number and every night used a random number generator to choose who we would kill for the lulz. That's everything about the F.H. somehow probability ****** me over and we killed the bad guys and I end up being killed in the exact same way as Capo.
i swear, next mafia game someone better make me a serial killer or a mafia don because I have a lot of revenge to deal out.
Hey, we all played our role in making the horsemen what we were, you got us to join the game, I made the first contact between all the members after the game started, you wanted to kill specific people but AVSM didn't like that idea, so you came up with the idea of random kills, and Subotan implemented the random choices with such deadly effect. It was a complete shock when so many of our random kills kept coming up as maverns or brits.